summaryrefslogtreecommitdiff
path: root/src/gpu/effects/rotating_cube_effect.h
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-08 21:58:49 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 21:58:49 +0100
commit86e56474d284944795f4c02ae850561374620f8a (patch)
tree7ce0b35539e6c632024dd57cf1dafaef90aae487 /src/gpu/effects/rotating_cube_effect.h
parentd3a609fad91744c45f6bc59b625a26f8870e271d (diff)
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
Implements demonstration of auxiliary texture masking system with: - CircleMaskEffect: Generates circular mask, renders green outside circle - RotatingCubeEffect: Renders SDF cube inside circle using mask Architecture: - Mask generation in compute phase (1.0 inside, 0.0 outside) - CircleMask renders green where mask < 0.5 (outside circle) - RotatingCube samples mask and discards where mask < 0.5 Files added: - src/gpu/effects/circle_mask_effect.{h,cc} - src/gpu/effects/rotating_cube_effect.{h,cc} - assets/final/shaders/{circle_mask_compute,circle_mask_render,masked_cube}.wgsl Build system: - Updated CMakeLists.txt with new effect sources - Registered shaders in demo_assets.txt - Updated test_demo_effects.cc (8 scene effects total) Status: Effects temporarily disabled in demo.seq (lines 31-35) - ShaderComposer snippet registration needed for masked_cube.wgsl - All 33 tests pass, demo runs without crashes Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/gpu/effects/rotating_cube_effect.h')
-rw-r--r--src/gpu/effects/rotating_cube_effect.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/gpu/effects/rotating_cube_effect.h b/src/gpu/effects/rotating_cube_effect.h
new file mode 100644
index 0000000..1ce81b7
--- /dev/null
+++ b/src/gpu/effects/rotating_cube_effect.h
@@ -0,0 +1,51 @@
+// This file is part of the 64k demo project.
+// It defines RotatingCubeEffect for rendering a bump-mapped rotating cube.
+// Uses auxiliary texture masking to render only inside a circular region.
+
+#ifndef ROTATING_CUBE_EFFECT_H_
+#define ROTATING_CUBE_EFFECT_H_
+
+#include "gpu/effect.h"
+#include "gpu/gpu.h"
+#include "util/mini_math.h"
+
+class RotatingCubeEffect : public Effect {
+ public:
+ RotatingCubeEffect(const GpuContext& ctx);
+ ~RotatingCubeEffect() override;
+
+ void init(MainSequence* demo) override;
+ void render(WGPURenderPassEncoder pass, float time, float beat,
+ float intensity, float aspect_ratio) override;
+
+ private:
+ struct Uniforms {
+ mat4 view_proj;
+ mat4 inv_view_proj;
+ vec4 camera_pos_time;
+ vec4 params;
+ vec2 resolution;
+ vec2 padding;
+ };
+
+ struct ObjectData {
+ mat4 model;
+ mat4 inv_model;
+ vec4 color;
+ vec4 params;
+ };
+
+ MainSequence* demo_ = nullptr;
+ WGPURenderPipeline pipeline_ = nullptr;
+ WGPUBindGroup bind_group_0_ = nullptr;
+ WGPUBindGroup bind_group_1_ = nullptr;
+ GpuBuffer uniform_buffer_;
+ GpuBuffer object_buffer_;
+ WGPUTexture noise_texture_ = nullptr;
+ WGPUTextureView noise_view_ = nullptr;
+ WGPUSampler noise_sampler_ = nullptr;
+ WGPUSampler mask_sampler_ = nullptr;
+ float rotation_ = 0.0f;
+};
+
+#endif /* ROTATING_CUBE_EFFECT_H_ */