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// Auto-generated by seq_compiler. Do not edit.
#include "gpu/demo_effects.h"
#include "gpu/effect.h"
float GetDemoDuration() {
return 32.500000f;
}
void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) {
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1);
seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 1.f, 0);
seq->add_effect(std::make_shared<FadeEffect>(device, queue, format), 0.1f, 1.f, 1);
seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 2.000000f, 3);
main_seq.add_sequence(seq, 0.000000f, 0);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), 0.1f, 3.f, -1);
seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 0.2f, 4);
main_seq.add_sequence(seq, 2.000000f, 0);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, .2f, 0);
seq->add_effect(std::make_shared<FadeEffect>(device, queue, format), 0.1f, 1.0f, 5);
main_seq.add_sequence(seq, 3.500000f, 0);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 8.000000f, 1);
seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 8.000000f, 3);
seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 4);
main_seq.add_sequence(seq, 16.000000f, 0);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1);
seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3);
seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 1.000000f, 5);
main_seq.add_sequence(seq, 24.000000f, 0);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 4.000000f, 0);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 0);
seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 8.000000f, 2);
seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 8.000000f, 3);
seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 4);
main_seq.add_sequence(seq, 28.000000f, 0);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 1.500000f, 0);
seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 1.500000f, 5);
main_seq.add_sequence(seq, 31.000000f, 0);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 1);
main_seq.add_sequence(seq, 3.000000f, 1);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 4.000000f, 0);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1);
seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 10.000000f, 2);
seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3);
seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 5.000000f, 4);
seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 5.000000f, 5);
main_seq.add_sequence(seq, 12.000000f, 1);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
main_seq.add_sequence(seq, 6.000000f, 2);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1);
seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 0.500000f, 0);
main_seq.add_sequence(seq, 7.500000f, 2);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1);
seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 2.000000f, 2);
seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3);
seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 3.000000f, 4);
main_seq.add_sequence(seq, 8.500000f, 2);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, 4.0f, 0);
seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 1);
seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 3.000000f, 2);
seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 5.000000f, 3);
main_seq.add_sequence(seq, 4.000000f, 3);
}
{
auto seq = std::make_shared<Sequence>();
seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1);
seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 1);
seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 0.2f, 4);
seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.500000f, 0.2f, 4);
main_seq.add_sequence(seq, 8.000000f, 10);
}
}
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