diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-04 22:08:56 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-04 22:08:56 +0100 |
| commit | dd9d3013d260f27f86b268c203a290f91431d8e5 (patch) | |
| tree | 7ca8bb5e4c2eb2bff3736992e899e6ce676c6234 /src/generated/timeline.cc | |
| parent | 91933ce05ba157dc549d52ed6c00c71c457fca05 (diff) | |
feat: Optional sequence end times and comprehensive effect documentation
This milestone implements several key enhancements to the sequencing system
and developer documentation:
## Optional Sequence End Times (New Feature)
- Added support for explicit sequence termination via [time] syntax
- Example: SEQUENCE 0 0 [30.0] forcefully ends all effects at 30 seconds
- Updated seq_compiler.cc to parse optional [time] parameter with brackets
- Added end_time_ field to Sequence class (default -1.0 = no explicit end)
- Modified update_active_list() to check sequence end time and deactivate
all effects when reached
- Fully backward compatible - existing sequences work unchanged
## Comprehensive Effect Documentation (demo.seq)
- Documented all effect constructor parameters (standard: device, queue, format)
- Added runtime parameter documentation (time, beat, intensity, aspect_ratio)
- Created detailed effect catalog with specific behaviors:
* Scene effects: HeptagonEffect, ParticlesEffect, Hybrid3DEffect, FlashCubeEffect
* Post-process effects: GaussianBlurEffect, SolarizeEffect, ChromaAberrationEffect,
ThemeModulationEffect, FadeEffect, FlashEffect
- Added examples section showing common usage patterns
- Documented exact parameter behaviors (e.g., blur pulsates 0.5x-2.5x,
flash triggers at intensity > 0.7, theme cycles every 8 seconds)
## Code Quality & Verification
- Audited all hardcoded 1280x720 dimensions throughout codebase
- Verified all shaders use uniforms.resolution and uniforms.aspect_ratio
- Confirmed Effect::resize() properly updates width_/height_ members
- No issues found - dimension handling is fully dynamic and robust
## Files Changed
- tools/seq_compiler.cc: Parse [end_time], generate set_end_time() calls
- src/gpu/effect.h: Added end_time_, set_end_time(), get_end_time()
- src/gpu/effect.cc: Check sequence end time in update_active_list()
- assets/demo.seq: Comprehensive syntax and effect documentation
- Generated files updated (timeline.cc, assets_data.cc, music_data.cc)
This work establishes a more flexible sequencing system and provides
developers with clear documentation for authoring demo timelines.
handoff(Claude): Optional sequence end times implemented, effect documentation
complete, dimension handling verified. Ready for next phase of development.
Diffstat (limited to 'src/generated/timeline.cc')
| -rw-r--r-- | src/generated/timeline.cc | 114 |
1 files changed, 106 insertions, 8 deletions
diff --git a/src/generated/timeline.cc b/src/generated/timeline.cc index f14ebd7..381c403 100644 --- a/src/generated/timeline.cc +++ b/src/generated/timeline.cc @@ -2,19 +2,117 @@ #include "gpu/demo_effects.h" #include "gpu/effect.h" +float GetDemoDuration() { + return 32.500000f; +} + void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) { { auto seq = std::make_shared<Sequence>(); - seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, 60.0f, 0); - seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.0f, 60.0f, 1); - seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.0f, 60.0f, 2); - main_seq.add_sequence(seq, 0.0f, 0); + seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1); + seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 1.f, 0); + seq->add_effect(std::make_shared<FadeEffect>(device, queue, format), 0.1f, 1.f, 1); + seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 2.000000f, 3); + main_seq.add_sequence(seq, 0.000000f, 0); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), 0.1f, 3.f, -1); + seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 0.2f, 4); + main_seq.add_sequence(seq, 2.000000f, 0); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, .2f, 0); + seq->add_effect(std::make_shared<FadeEffect>(device, queue, format), 0.1f, 1.0f, 5); + main_seq.add_sequence(seq, 3.500000f, 0); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 8.000000f, 1); + seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 8.000000f, 3); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 4); + main_seq.add_sequence(seq, 16.000000f, 0); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3); + seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 1.000000f, 5); + main_seq.add_sequence(seq, 24.000000f, 0); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 4.000000f, 0); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 0); + seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 2.000000f, 1); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 8.000000f, 2); + seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 8.000000f, 3); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 4); + main_seq.add_sequence(seq, 28.000000f, 0); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 1.500000f, 0); + seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 1.500000f, 5); + main_seq.add_sequence(seq, 31.000000f, 0); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 1); + main_seq.add_sequence(seq, 3.000000f, 1); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 4.000000f, 0); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1); + seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 10.000000f, 2); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3); + seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 5.000000f, 4); + seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 5.000000f, 5); + main_seq.add_sequence(seq, 12.000000f, 1); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 2.000000f, 0); + seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1); + main_seq.add_sequence(seq, 6.000000f, 2); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1); + seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 0.500000f, 0); + main_seq.add_sequence(seq, 7.500000f, 2); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1); + seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1); + seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 2.000000f, 2); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3); + seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 3.000000f, 4); + main_seq.add_sequence(seq, 8.500000f, 2); + } + { + auto seq = std::make_shared<Sequence>(); + seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0); + seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, 4.0f, 0); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 1); + seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 3.000000f, 2); + seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 5.000000f, 3); + main_seq.add_sequence(seq, 4.000000f, 3); } { auto seq = std::make_shared<Sequence>(); - seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.0f, 60.0f, 0); - seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.0f, 60.0f, 1); - seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.0f, 60.0f, 2); - main_seq.add_sequence(seq, 0.0f, 10); + seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1); + seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 1); + seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 0.2f, 4); + seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.500000f, 0.2f, 4); + main_seq.add_sequence(seq, 8.000000f, 10); } } |
