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authorskal <pascal.massimino@gmail.com>2026-02-04 22:08:56 +0100
committerskal <pascal.massimino@gmail.com>2026-02-04 22:08:56 +0100
commitdd9d3013d260f27f86b268c203a290f91431d8e5 (patch)
tree7ca8bb5e4c2eb2bff3736992e899e6ce676c6234 /src/generated/timeline.cc
parent91933ce05ba157dc549d52ed6c00c71c457fca05 (diff)
feat: Optional sequence end times and comprehensive effect documentation
This milestone implements several key enhancements to the sequencing system and developer documentation: ## Optional Sequence End Times (New Feature) - Added support for explicit sequence termination via [time] syntax - Example: SEQUENCE 0 0 [30.0] forcefully ends all effects at 30 seconds - Updated seq_compiler.cc to parse optional [time] parameter with brackets - Added end_time_ field to Sequence class (default -1.0 = no explicit end) - Modified update_active_list() to check sequence end time and deactivate all effects when reached - Fully backward compatible - existing sequences work unchanged ## Comprehensive Effect Documentation (demo.seq) - Documented all effect constructor parameters (standard: device, queue, format) - Added runtime parameter documentation (time, beat, intensity, aspect_ratio) - Created detailed effect catalog with specific behaviors: * Scene effects: HeptagonEffect, ParticlesEffect, Hybrid3DEffect, FlashCubeEffect * Post-process effects: GaussianBlurEffect, SolarizeEffect, ChromaAberrationEffect, ThemeModulationEffect, FadeEffect, FlashEffect - Added examples section showing common usage patterns - Documented exact parameter behaviors (e.g., blur pulsates 0.5x-2.5x, flash triggers at intensity > 0.7, theme cycles every 8 seconds) ## Code Quality & Verification - Audited all hardcoded 1280x720 dimensions throughout codebase - Verified all shaders use uniforms.resolution and uniforms.aspect_ratio - Confirmed Effect::resize() properly updates width_/height_ members - No issues found - dimension handling is fully dynamic and robust ## Files Changed - tools/seq_compiler.cc: Parse [end_time], generate set_end_time() calls - src/gpu/effect.h: Added end_time_, set_end_time(), get_end_time() - src/gpu/effect.cc: Check sequence end time in update_active_list() - assets/demo.seq: Comprehensive syntax and effect documentation - Generated files updated (timeline.cc, assets_data.cc, music_data.cc) This work establishes a more flexible sequencing system and provides developers with clear documentation for authoring demo timelines. handoff(Claude): Optional sequence end times implemented, effect documentation complete, dimension handling verified. Ready for next phase of development.
Diffstat (limited to 'src/generated/timeline.cc')
-rw-r--r--src/generated/timeline.cc114
1 files changed, 106 insertions, 8 deletions
diff --git a/src/generated/timeline.cc b/src/generated/timeline.cc
index f14ebd7..381c403 100644
--- a/src/generated/timeline.cc
+++ b/src/generated/timeline.cc
@@ -2,19 +2,117 @@
#include "gpu/demo_effects.h"
#include "gpu/effect.h"
+float GetDemoDuration() {
+ return 32.500000f;
+}
+
void LoadTimeline(MainSequence& main_seq, WGPUDevice device, WGPUQueue queue, WGPUTextureFormat format) {
{
auto seq = std::make_shared<Sequence>();
- seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, 60.0f, 0);
- seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.0f, 60.0f, 1);
- seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.0f, 60.0f, 2);
- main_seq.add_sequence(seq, 0.0f, 0);
+ seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1);
+ seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 1.f, 0);
+ seq->add_effect(std::make_shared<FadeEffect>(device, queue, format), 0.1f, 1.f, 1);
+ seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 2.000000f, 3);
+ main_seq.add_sequence(seq, 0.000000f, 0);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), 0.1f, 3.f, -1);
+ seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 0.2f, 4);
+ main_seq.add_sequence(seq, 2.000000f, 0);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, .2f, 0);
+ seq->add_effect(std::make_shared<FadeEffect>(device, queue, format), 0.1f, 1.0f, 5);
+ main_seq.add_sequence(seq, 3.500000f, 0);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 8.000000f, 1);
+ seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 8.000000f, 3);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 4);
+ main_seq.add_sequence(seq, 16.000000f, 0);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3);
+ seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 1.000000f, 5);
+ main_seq.add_sequence(seq, 24.000000f, 0);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 4.000000f, 0);
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 0);
+ seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 8.000000f, 2);
+ seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 8.000000f, 3);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 4);
+ main_seq.add_sequence(seq, 28.000000f, 0);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 1.500000f, 0);
+ seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 1.500000f, 5);
+ main_seq.add_sequence(seq, 31.000000f, 0);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 1);
+ main_seq.add_sequence(seq, 3.000000f, 1);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 4.000000f, 0);
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1);
+ seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 10.000000f, 2);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3);
+ seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 5.000000f, 4);
+ seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 5.000000f, 5);
+ main_seq.add_sequence(seq, 12.000000f, 1);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1);
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
+ seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
+ main_seq.add_sequence(seq, 6.000000f, 2);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1);
+ seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 0.500000f, 0);
+ main_seq.add_sequence(seq, 7.500000f, 2);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.2f, 2.0f, 1);
+ seq->add_effect(std::make_shared<ParticlesEffect>(device, queue, format), 0.000000f, 2.000000f, 1);
+ seq->add_effect(std::make_shared<Hybrid3DEffect>(device, queue, format), 0.000000f, 2.000000f, 2);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 3);
+ seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 3.000000f, 4);
+ main_seq.add_sequence(seq, 8.500000f, 2);
+ }
+ {
+ auto seq = std::make_shared<Sequence>();
+ seq->add_effect(std::make_shared<ThemeModulationEffect>(device, queue, format), 0.000000f, 2.000000f, 0);
+ seq->add_effect(std::make_shared<HeptagonEffect>(device, queue, format), 0.0f, 4.0f, 0);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 1);
+ seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.000000f, 3.000000f, 2);
+ seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.000000f, 5.000000f, 3);
+ main_seq.add_sequence(seq, 4.000000f, 3);
}
{
auto seq = std::make_shared<Sequence>();
- seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.0f, 60.0f, 0);
- seq->add_effect(std::make_shared<ChromaAberrationEffect>(device, queue, format), 0.0f, 60.0f, 1);
- seq->add_effect(std::make_shared<SolarizeEffect>(device, queue, format), 0.0f, 60.0f, 2);
- main_seq.add_sequence(seq, 0.0f, 10);
+ seq->add_effect(std::make_shared<FlashCubeEffect>(device, queue, format), .2f, 1.500000f, -1);
+ seq->add_effect(std::make_shared<GaussianBlurEffect>(device, queue, format), 0.000000f, 4.000000f, 1);
+ seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.0f, 0.2f, 4);
+ seq->add_effect(std::make_shared<FlashEffect>(device, queue, format), 0.500000f, 0.2f, 4);
+ main_seq.add_sequence(seq, 8.000000f, 10);
}
}