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// Flash effect for visual sync testing
// Pulses white based on beat timing
#pragma once
#include "gpu/effect.h"
#include "gpu/uniform_helper.h"
class FlashEffect : public Effect {
public:
FlashEffect(const GpuContext& ctx,
const std::vector<std::string>& inputs,
const std::vector<std::string>& outputs);
~FlashEffect() override;
void render(WGPUCommandEncoder encoder,
const UniformsSequenceParams& params,
NodeRegistry& nodes) override;
private:
WGPURenderPipeline pipeline_;
WGPUBindGroup bind_group_;
WGPUSampler sampler_;
WGPUTexture dummy_texture_;
WGPUTextureView dummy_texture_view_;
UniformBuffer<UniformsSequenceParams> uniforms_buffer_;
};
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