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cmake_minimum_required(VERSION 3.16)
project(demo64k LANGUAGES C CXX)

if(APPLE)
    add_definitions(-DGLFW_EXPOSE_NATIVE_COCOA)
elseif(WIN32)
    add_definitions(-DGLFW_EXPOSE_NATIVE_WIN32)
elseif(UNIX)
    if(DEFINED CMAKE_USE_WAYLAND)
        add_definitions(-DGLFW_EXPOSE_NATIVE_WAYLAND)
    else()
        add_definitions(-DGLFW_EXPOSE_NATIVE_X11)
    endif()
endif()

option(DEMO_SIZE_OPT "Enable size optimization flags" OFF)
option(DEMO_STRIP_ALL "Strip all unnecessary code for final build" OFF)
option(DEMO_BUILD_TESTS "Build tests" OFF)
option(DEMO_BUILD_TOOLS "Build tools" OFF)

option(DEMO_ALL_OPTIONS "Activate all options at once (tools, tests, optimizations, stripping)" OFF)

if (DEMO_ALL_OPTIONS)
    set(DEMO_SIZE_OPT ON)
    set(DEMO_STRIP_ALL ON)
    set(DEMO_BUILD_TESTS ON)
    set(DEMO_BUILD_TOOLS ON)
endif()

if (DEMO_STRIP_ALL)
    add_definitions(-DSTRIP_ALL)
    set(DEMO_SIZE_OPT ON)
endif()

set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)

if (DEMO_CROSS_COMPILE_WIN32)
    # --- Windows Cross-Compilation Configuration ---
    add_definitions(-DDEMO_CROSS_COMPILE_WIN32)
    set(WINDOWS_DEPS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/third_party/windows")

    # WGPU-Native
    # We use the headers from the fetched deps
    set(WGPU_INCLUDE_DIR "${WINDOWS_DEPS_DIR}/include/webgpu")
    # Link against the import library
    set(WGPU_LIBRARY "${WINDOWS_DEPS_DIR}/lib/libwgpu_native.dll.a")

    # GLFW 3.4
    set(GLFW3_INCLUDE_DIR "${WINDOWS_DEPS_DIR}/include")
    set(GLFW3_LIBRARY "${WINDOWS_DEPS_DIR}/lib/libglfw3.a")
    
    include_directories(
        src
        third_party
        ${WGPU_INCLUDE_DIR}
        ${GLFW3_INCLUDE_DIR}
        third_party/glfw3webgpu
    )

    # Link libraries
    # ws2_32 is winsock, required by some deps
    set(DEMO_LIBS 
        ${GLFW3_LIBRARY} 
        ${WGPU_LIBRARY}
        -lgdi32 -lws2_32 -luser32 -lkernel32 -lshell32 -ladvapi32 -ldwmapi
    )

    # Statically link C/C++ runtime to avoid needing extra DLLs
    set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -static-libgcc -static-libstdc++")

else()
    # --- Native Build Configuration ---

    # Find wgpu-native (system install)
    find_library(WGPU_LIBRARY NAMES wgpu_native libwgpu_native REQUIRED)
    find_path(WGPU_INCLUDE_DIR NAMES webgpu.h PATH_SUFFIXES webgpu-headers REQUIRED)

    include_directories(
        src
        third_party
        ${WGPU_INCLUDE_DIR}
        third_party/glfw3webgpu
    )

    find_package(glfw3 REQUIRED)

    set(DEMO_LIBS glfw ${WGPU_LIBRARY})
endif()

# Platform-specific dependencies
if (APPLE)
    set_source_files_properties(
        src/platform.cc
        third_party/glfw3webgpu/glfw3webgpu.c
        PROPERTIES COMPILE_FLAGS "-x objective-c++"
    )
    list(APPEND DEMO_LIBS
        "-framework Metal"
        "-framework Foundation"
        "-framework Cocoa"
        "-framework QuartzCore"
    )
elseif (DEMO_CROSS_COMPILE_WIN32)
    # Windows deps already handled above
else()
    # Assume Linux/other POSIX-like systems might need these
    list(APPEND DEMO_LIBS pthread m dl)
endif()

# Asset Packing Tool
if (DEFINED ASSET_PACKER_PATH)
    # Use externally provided tool (e.g., for cross-compilation)
    set(ASSET_PACKER_CMD ${ASSET_PACKER_PATH})
    set(ASSET_PACKER_DEPENDS ${ASSET_PACKER_PATH})
else()
    # Build tool as part of the project
    add_executable(asset_packer tools/asset_packer.cc)
    set(ASSET_PACKER_CMD $<TARGET_FILE:asset_packer>)
    set(ASSET_PACKER_DEPENDS asset_packer)
endif()

# Configure DEMO asset generation
set(DEMO_ASSETS_TXT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/assets/final/demo_assets.txt)
set(GENERATED_DEMO_ASSETS_H ${CMAKE_CURRENT_BINARY_DIR}/src/assets.h)
set(GENERATED_DEMO_ASSETS_DATA_CC ${CMAKE_CURRENT_BINARY_DIR}/src/assets_data.cc)

add_custom_command(
    OUTPUT ${GENERATED_DEMO_ASSETS_H} ${GENERATED_DEMO_ASSETS_DATA_CC}
    COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/src
    COMMAND ${ASSET_PACKER_CMD} ${DEMO_ASSETS_TXT_PATH} ${GENERATED_DEMO_ASSETS_H} ${GENERATED_DEMO_ASSETS_DATA_CC}
    DEPENDS ${ASSET_PACKER_DEPENDS} ${DEMO_ASSETS_TXT_PATH}
    COMMENT "Generating demo assets.h and assets_data.cc"
)

add_custom_target(generate_demo_assets ALL
    DEPENDS ${GENERATED_DEMO_ASSETS_H} ${GENERATED_DEMO_ASSETS_DATA_CC}
)

# Configure TEST asset generation
set(TEST_ASSETS_TXT_PATH ${CMAKE_CURRENT_SOURCE_DIR}/assets/final/test_assets_list.txt)
set(GENERATED_TEST_ASSETS_H ${CMAKE_CURRENT_BINARY_DIR}/src/test_assets.h)
set(GENERATED_TEST_ASSETS_DATA_CC ${CMAKE_CURRENT_BINARY_DIR}/src/test_assets_data.cc)

add_custom_command(
    OUTPUT ${GENERATED_TEST_ASSETS_H} ${GENERATED_TEST_ASSETS_DATA_CC}
    COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/src
    COMMAND ${ASSET_PACKER_CMD} ${TEST_ASSETS_TXT_PATH} ${GENERATED_TEST_ASSETS_H} ${GENERATED_TEST_ASSETS_DATA_CC}
    DEPENDS ${ASSET_PACKER_DEPENDS} ${TEST_ASSETS_TXT_PATH}
    COMMENT "Generating test assets.h and assets_data.cc"
)

add_custom_target(generate_test_assets
    DEPENDS ${GENERATED_TEST_ASSETS_H} ${GENERATED_TEST_ASSETS_DATA_CC}
)

# Main Demo Target
add_executable(demo64k
    src/main.cc
    src/platform.cc
    src/gpu/gpu.cc
    src/gpu/effect.cc
    src/gpu/demo_effects.cc
    src/audio/audio.cc
    src/audio/gen.cc
    src/audio/fdct.cc
    src/audio/idct.cc
    src/audio/window.cc
    src/audio/synth.cc
    src/util/asset_manager.cc
    third_party/glfw3webgpu/glfw3webgpu.c
    ${GENERATED_DEMO_ASSETS_DATA_CC}
)

add_dependencies(demo64k generate_demo_assets)
target_link_libraries(demo64k PRIVATE ${DEMO_LIBS})
target_include_directories(demo64k PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src)

if (DEMO_SIZE_OPT)
    if (MSVC)
        target_compile_options(demo64k PRIVATE /Os /GS-)
        target_link_options(demo64k PRIVATE /OPT:REF /OPT:ICF /INCREMENTAL:NO)
    elseif (APPLE)
        target_compile_options(demo64k PRIVATE -Os)
        target_link_options(demo64k PRIVATE -Wl,-dead_strip)
    else()
        target_compile_options(demo64k PRIVATE -Os -ffunction-sections -fdata-sections)
        target_link_options(demo64k PRIVATE -Wl,--gc-sections -s)
    endif()
endif()

# Tests
enable_testing()

if(DEMO_BUILD_TESTS)
    add_executable(test_window
        src/tests/test_window.cc
        src/audio/window.cc
    )
    target_include_directories(test_window PRIVATE src)
    add_test(NAME HammingWindowTest COMMAND test_window)

    add_executable(test_maths
        src/tests/test_maths.cc
        src/util/mini_math.h
    )
    target_include_directories(test_maths PRIVATE src)
    add_test(NAME MathUtilsTest COMMAND test_maths)

    add_executable(test_synth
        src/tests/test_synth.cc
        src/audio/synth.cc
        src/audio/idct.cc
        src/audio/window.cc
    )
    target_include_directories(test_synth PRIVATE src)
    add_test(NAME SynthEngineTest COMMAND test_synth)

    add_executable(test_spectool
        src/tests/test_spectool.cc
        src/audio/audio.cc
        src/audio/window.cc
        src/audio/fdct.cc
        src/audio/gen.cc
        src/audio/synth.cc
        src/audio/idct.cc
        third_party/glfw3webgpu/glfw3webgpu.c
    )
    target_include_directories(test_spectool PRIVATE
        src
        third_party
        ${WGPU_INCLUDE_DIR}
        third_party/glfw3webgpu
    )
    target_compile_definitions(test_spectool PRIVATE DEMO_BUILD_TOOLS)
    target_link_libraries(test_spectool PRIVATE ${DEMO_LIBS})
    add_test(NAME SpectoolEndToEndTest COMMAND test_spectool)

    add_executable(test_assets
        src/tests/test_assets.cc
        src/util/asset_manager.cc
        ${GENERATED_TEST_ASSETS_DATA_CC}
    )
    target_include_directories(test_assets PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src src)
    add_dependencies(test_assets generate_test_assets)
    # Ensure test_assets also has access to the generated header via its unique name
    set_source_files_properties(src/tests/test_assets.cc PROPERTIES COMPILE_DEFINITIONS "USE_TEST_ASSETS")
    add_test(NAME AssetManagerTest COMMAND test_assets)
endif()

# Tools
if(DEMO_BUILD_TOOLS OR DEMO_BUILD_TESTS)
    add_executable(spectool
        tools/spectool.cc
        src/platform.cc
        src/audio/audio.cc
        src/audio/gen.cc
        src/audio/fdct.cc
        src/audio/idct.cc
        src/audio/window.cc
        src/audio/synth.cc
        third_party/glfw3webgpu/glfw3webgpu.c
    )
    target_include_directories(spectool PRIVATE
        src
        third_party
        ${WGPU_INCLUDE_DIR}
        third_party/glfw3webgpu
    )
    target_compile_definitions(spectool PRIVATE DEMO_BUILD_TOOLS)
    target_link_libraries(spectool PRIVATE ${DEMO_LIBS})

    add_executable(specview
        tools/specview.cc
    )
    target_include_directories(specview PRIVATE src)
endif()

# Final assembly target (strip and pack)
add_custom_target(final
    COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/scripts/gen_assets.sh
    COMMAND ${CMAKE_CURRENT_SOURCE_DIR}/scripts/crunch_demo.sh
    DEPENDS demo64k
    COMMENT "Generating assets and performing final assembly (crunching)..."
    WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)

# Pack Source Target
add_custom_target(pack_source
    COMMAND tar -czf demo_all.tgz 
            --exclude=.git 
            --exclude=build* 
            --exclude=.gemini* 
            --exclude=*.tgz 
            --exclude=*.zip 
            --exclude=.DS_Store
            .
    COMMENT "Packing entire project source (including submodules) into demo_all.tgz..."
    WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
)