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Vide-coded 64k demo system
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2026-02-28
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...
skal
2026-02-28
fix(scene2): rewrite broken WGSL shader to fix test_demo_effects crash
skal
2026-02-28
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
skal
2026-02-28
refactor: move common/shaders/ to src/shaders/
skal
2026-02-28
remove SDFEffect base class and sdf_test, update SDF_EFFECT_GUIDE
skal
2026-02-28
replace wgsl type: vec4<f32> -> vec4f ..
skal
2026-02-28
fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...
skal
2026-02-21
docs: Update WGSL files to use shorter vector and matrix type aliases
skal
2026-02-21
refactor(wgsl): Use vec*f alias for vector types
skal
2026-02-21
split raymarching.wgsl in two: with id, or without id.
skal
2026-02-21
refactor(wgsl): Factorize getScreenCoord helper
skal
2026-02-21
refine scene1 shader
skal
2026-02-20
fix(scene1): refactor render0/render1 to accept Ray struct
skal
2026-02-20
feat(scene1): replace ad-hoc camera with CameraParams uniform
skal
2026-02-20
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
skal
2026-02-17
feat(test): Add PeakMeter overlay to test_demo timeline
skal
2026-02-17
feat: add Sequence V2 format support to timeline editor
skal
2026-02-16
fix: correct Heptagon effect rendering and SDF implementation
skal
2026-02-16
fix: port Hybrid3D effect to sequence v2 architecture
skal
2026-02-16
test: enhance GaussianBlur parameters and test timeline
skal
2026-02-16
fix: add sequence index to generated class names
skal
2026-02-16
refactor: remove END_DEMO directive, auto-calculate from sequences
skal
2026-02-16
add back obj files
skal
2026-02-16
refactor: remove 'Effect' suffix from effect names in timeline.seq files
skal
2026-02-16
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
2026-02-16
fix: add missing SHADER_FLASH asset to main workspace
skal
2026-02-16
feat: Add FlashEffect for audio/visual sync testing
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
feat(sequence): port hybrid_3d_effect to v2
skal
2026-02-16
feat(sequence): port rotating_cube_effect to v2
skal
2026-02-16
feat(sequence): port particles_effect to v2
skal
2026-02-16
feat(sequence): integrate v2 timeline with build system
skal
2026-02-16
feat(sequence): create v2 timeline with placeholder effects
skal
2026-02-16
feat(sequence): add inline post-process functions for v2
skal
2026-02-16
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2026-02-15
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2026-02-15
archive(cnn): move CNN v1 to cnn_v1/ subdirectory
skal
2026-02-15
refactor(cnn): isolate CNN v2 to cnn_v2/ subdirectory
skal
2026-02-15
debug flash-cube-effect
skal
2026-02-15
refactor(timeline): retiming and effect consolidation
skal
2026-02-15
misc updates
skal
2026-02-15
fix(shader): add dfWithID to sdf_test.wgsl for test compatibility
skal
2026-02-14
feat(gpu): add SDF camera infrastructure and effect base class
skal
2026-02-14
some tweaking
skal
2026-02-14
refactor(wgsl): consolidate SDF shapes into single common file
skal
2026-02-14
refactor(wgsl): replace inline fullscreen_vs with common include
skal
2026-02-14
refactor(wgsl): modularize common shader functions
skal
2026-02-14
Fix: CNN v2 compute shader validation error
skal
2026-02-14
CNN v2: bilinear mip-level sampling and UI improvements
skal
2026-02-14
Replace hard clamp with sigmoid activation in CNN v2
skal
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