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6 hoursfeat(test): Add PeakMeter overlay to test_demo timelineHEADmainskal
11 hoursfeat: add Sequence V2 format support to timeline editorskal
19 hoursfix: correct Heptagon effect rendering and SDF implementationskal
20 hoursfix: port Hybrid3D effect to sequence v2 architectureskal
20 hourstest: enhance GaussianBlur parameters and test timelineskal
21 hoursfix: add sequence index to generated class namesskal
22 hoursrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
22 hoursadd back obj filesskal
26 hoursrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
26 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
27 hoursfix: add missing SHADER_FLASH asset to main workspaceskal
27 hoursfeat: Add FlashEffect for audio/visual sync testingskal
29 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
33 hoursfeat(sequence): port hybrid_3d_effect to v2skal
33 hoursfeat(sequence): port rotating_cube_effect to v2skal
33 hoursfeat(sequence): port particles_effect to v2skal
33 hoursfeat(sequence): integrate v2 timeline with build systemskal
33 hoursfeat(sequence): create v2 timeline with placeholder effectsskal
34 hoursfeat(sequence): add inline post-process functions for v2skal
34 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
2 daysarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
2 daysrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
2 daysdebug flash-cube-effectskal
2 daysrefactor(timeline): retiming and effect consolidationskal
2 daysmisc updatesskal
2 daysfix(shader): add dfWithID to sdf_test.wgsl for test compatibilityskal
3 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
3 dayssome tweakingskal
3 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
3 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
3 daysrefactor(wgsl): modularize common shader functionsskal
3 daysFix: CNN v2 compute shader validation errorskal
3 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
4 daysReplace hard clamp with sigmoid activation in CNN v2skal
4 daysFix --mix option: blend prev layer with static p4-p7, not p0-p3skal
4 daysCNN v2: Alpha channel depth handling and layer visualizationskal
4 daysCNN v2: Fix WebGPU validation error in uniform buffer alignmentskal
4 daysCNN v2: Change feature #6 from sin(10*x) to sin(20*y)skal
4 daysCNN v2: Add TODO for flexible feature layout in binary format v3skal
4 daysCNN v2: Add mip-level support to runtime effectskal
4 daysAdd shader snippet test assets to fix test_shader_composerskal
4 daysAdd test asset support with STRIP_ALL guardsskal
4 daysAdd pop-punk drum track from documented sequenceskal
4 daysCNNv2Effect: Document per-layer kernel sizes supportskal
4 daysCNN v2: Refactor to uniform 12D→4D architectureskal
4 daysRemediation: Implement shared common/shaders/ directoryskal
4 daysUpdate workspace.cfg for new directory structureskal
4 daysAdd weights/ subdirectory to workspaces for CNN training outputsskal
4 daysRefactor: Reorganize workspaces and remove assets/ directoryskal