summaryrefslogtreecommitdiff
path: root/workspaces
AgeCommit message (Expand)Author
2 daysfeat(test): Add PeakMeter overlay to test_demo timelineskal
3 daysfeat: add Sequence V2 format support to timeline editorskal
3 daysfix: correct Heptagon effect rendering and SDF implementationskal
3 daysfix: port Hybrid3D effect to sequence v2 architectureskal
3 daystest: enhance GaussianBlur parameters and test timelineskal
3 daysfix: add sequence index to generated class namesskal
3 daysrefactor: remove END_DEMO directive, auto-calculate from sequencesskal
3 daysadd back obj filesskal
3 daysrefactor: remove 'Effect' suffix from effect names in timeline.seq filesskal
3 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
3 daysfix: add missing SHADER_FLASH asset to main workspaceskal
3 daysfeat: Add FlashEffect for audio/visual sync testingskal
3 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
3 daysfeat(sequence): port hybrid_3d_effect to v2skal
3 daysfeat(sequence): port rotating_cube_effect to v2skal
3 daysfeat(sequence): port particles_effect to v2skal
3 daysfeat(sequence): integrate v2 timeline with build systemskal
3 daysfeat(sequence): create v2 timeline with placeholder effectsskal
3 daysfeat(sequence): add inline post-process functions for v2skal
4 daysfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
4 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
4 daysarchive(cnn): move CNN v1 to cnn_v1/ subdirectoryskal
4 daysrefactor(cnn): isolate CNN v2 to cnn_v2/ subdirectoryskal
4 daysdebug flash-cube-effectskal
4 daysrefactor(timeline): retiming and effect consolidationskal
4 daysmisc updatesskal
4 daysfix(shader): add dfWithID to sdf_test.wgsl for test compatibilityskal
5 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
5 dayssome tweakingskal
5 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
5 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
5 daysrefactor(wgsl): modularize common shader functionsskal
5 daysFix: CNN v2 compute shader validation errorskal
6 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
6 daysReplace hard clamp with sigmoid activation in CNN v2skal
6 daysFix --mix option: blend prev layer with static p4-p7, not p0-p3skal
6 daysCNN v2: Alpha channel depth handling and layer visualizationskal
6 daysCNN v2: Fix WebGPU validation error in uniform buffer alignmentskal
6 daysCNN v2: Change feature #6 from sin(10*x) to sin(20*y)skal
6 daysCNN v2: Add TODO for flexible feature layout in binary format v3skal
6 daysCNN v2: Add mip-level support to runtime effectskal
6 daysAdd shader snippet test assets to fix test_shader_composerskal
6 daysAdd test asset support with STRIP_ALL guardsskal
6 daysAdd pop-punk drum track from documented sequenceskal
6 daysCNNv2Effect: Document per-layer kernel sizes supportskal
6 daysCNN v2: Refactor to uniform 12D→4D architectureskal
7 daysRemediation: Implement shared common/shaders/ directoryskal
7 daysUpdate workspace.cfg for new directory structureskal
7 daysAdd weights/ subdirectory to workspaces for CNN training outputsskal
7 daysRefactor: Reorganize workspaces and remove assets/ directoryskal