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Vide-coded 64k demo system
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2026-03-03
test(assets): add MP3 asset type test (TEST_MP3/ASSET_TEST_MP3)
skal
2026-03-03
feat(assets): replace is_procedural/is_gpu_procedural bools with AssetType en...
skal
2026-02-28
refactor(effects): co-locate effect WGSL shaders with their .h/.cc in src/eff...
skal
2026-02-28
refactor: move common/shaders/ to src/shaders/
skal
2026-02-28
fix(shaders): deduplicate VertexOutput/vs_main via render/fullscreen_uv_vs sn...
skal
2026-02-21
split raymarching.wgsl in two: with id, or without id.
skal
2026-02-17
feat(test): Add PeakMeter overlay to test_demo timeline
skal
2026-02-17
feat: add Sequence V2 format support to timeline editor
skal
2026-02-16
fix: correct Heptagon effect rendering and SDF implementation
skal
2026-02-16
fix: port Hybrid3D effect to sequence v2 architecture
skal
2026-02-16
test: enhance GaussianBlur parameters and test timeline
skal
2026-02-16
fix: add sequence index to generated class names
skal
2026-02-16
refactor: remove END_DEMO directive, auto-calculate from sequences
skal
2026-02-16
add back obj files
skal
2026-02-16
refactor: remove 'Effect' suffix from effect names in timeline.seq files
skal
2026-02-16
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
2026-02-16
feat: Add FlashEffect for audio/visual sync testing
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
feat(sequence): add inline post-process functions for v2
skal
2026-02-16
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2026-02-14
refactor(wgsl): consolidate SDF shapes into single common file
skal
2026-02-14
refactor(wgsl): replace inline fullscreen_vs with common include
skal
2026-02-14
refactor(wgsl): modularize common shader functions
skal
2026-02-13
Add shader snippet test assets to fix test_shader_composer
skal
2026-02-13
Add test asset support with STRIP_ALL guards
skal
2026-02-13
Remediation: Implement shared common/shaders/ directory
skal
2026-02-13
Update workspace.cfg for new directory structure
skal
2026-02-13
Refactor: Reorganize workspaces and remove assets/ directory
skal
2026-02-13
Refactor: Move application entry points to src/app/
skal
2026-02-12
timeline editor: quantize grid, drag fixes, hotkeys
skal
2026-02-12
fix: update shader files to use beat_phase instead of beat
skal
2026-02-12
feat: implement beat-based timing system
skal
2026-02-09
fix: Reduce default audio volumes to prevent clipping
skal
2026-02-09
feat: Add workspace header comments to config files
skal
2026-02-09
feat: Implement workspace system (Task #77)
skal