| Age | Commit message (Expand) | Author |
| 5 hours | feat(audio): FFT implementation Phase 1 - Infrastructure and foundation | skal |
| 6 hours | feat(spectral_editor): Complete Phase 2 milestone - Full-featured web editor | skal |
| 8 hours | fix(spectral_editor): Fix procedural audio and add color-coded curves | skal |
| 8 hours | fix(spectral_editor): Resolve variable name conflict in playAudio | skal |
| 8 hours | feat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5) | skal |
| 12 hours | fix(assets): Auto-generate smooth normals for OBJ meshes if missing | skal |
| 20 hours | docs(timeline-editor): Document WAV source and music.track visualization task | skal |
| 20 hours | feat(timeline-editor): Add WAV file waveform visualization | skal |
| 21 hours | feat(timeline-editor): Hide scrollbars, keep mouse wheel navigation | skal |
| 21 hours | feat(timeline-editor): Final UI polish - auto-apply, stack-order priority | skal |
| 21 hours | fix(timeline-editor): Fix effect drag jump bug and left handle constraint | skal |
| 21 hours | feat(timeline-editor): Add editable names and effect resize handles | skal |
| 21 hours | fix(timeline-editor): Fix effect dragging offset and property panel updates | skal |
| 21 hours | feat(timeline-editor): Add re-order button and 10% viewport slack | skal |
| 22 hours | fix(timeline-editor): Remove time indicator and fix sequence overlap | skal |
| 22 hours | feat(timeline-editor): Add time indicator, sequence flash, and taller view | skal |
| 22 hours | feat(timeline-editor): Diagonal scroll following time-ordered sequence cascade | skal |
| 22 hours | fix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive... | skal |
| 22 hours | feat(timeline-editor): Add hoverable sequence name overlay with fade effect | skal |
| 22 hours | feat(timeline-editor): Add floating properties panel and effect tooltips | skal |
| 22 hours | fix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beat | skal |
| 22 hours | docs(timeline-editor): Reference SEQUENCE.md and add priority editing task | skal |
| 22 hours | fix(timeline-editor): Fix parser to handle actual demo.seq format | skal |
| 22 hours | docs(timeline-editor): Add comprehensive feature roadmap | skal |
| 22 hours | feat(tools): Implement Task #57 - Interactive Timeline Editor | skal |
| 23 hours | feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases) | skal |
| 25 hours | test(assets): Add tests for Texture Asset support | skal |
| 27 hours | feat(assets): Add Texture Asset support (Task #18.0 prep) | skal |
| 43 hours | feat: Enhance Gantt charts with sequence names, adaptive ticks, and sorting | skal |
| 43 hours | fix: Correct sequence end time calculation in Gantt charts | skal |
| 43 hours | feat: Replace explicit priorities with stack-based priority modifiers | skal |
| 43 hours | feat: Add validation-only mode and HTML/SVG Gantt charts to seq_compiler | skal |
| 43 hours | feat: Add Gantt chart visualization to seq_compiler | skal |
| 45 hours | feat: Optional sequence end times and comprehensive effect documentation | skal |
| 48 hours | feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ... | skal |
| 2 days | test(coverage): Improve Asset Manager coverage (Task #47) | skal |
| 3 days | refactor: Task #20 - Platform & Code Hygiene | skal |
| 3 days | feat(audio): Fix tracker bugs and implement rock demo track | skal |
| 3 days | fix(assets): Resolve static initialization order fiasco | skal |
| 3 days | feat(assets): Enforce 16-byte alignment and string safety | skal |
| 3 days | feat: Finalize tracker asset-sample integration with unified pasting strategy | skal |
| 4 days | feat: Complete audio tracker system integration and tests | skal |
| 4 days | feat: Integrate tracker system and update project context documentation | skal |
| 4 days | fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs | skal |
| 4 days | feat(build): Add check_all script and optimize spectool | skal |
| 4 days | fix(build): Add compatibility for older wgpu-native headers | skal |
| 4 days | refactor(build): Centralize generated files and clean up project layout | skal |
| 4 days | refactor(platform): Encapsulate state in PlatformState struct | skal |
| 4 days | feat(platform): Fix high-DPI scaling and add resolution option | skal |
| 5 days | feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets | skal |