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Vide-coded 64k demo system
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10 hours
Timeline editor: fix all position calculations when scrolled
skal
10 hours
Timeline editor: fix waveform click position calculation
skal
10 hours
Timeline editor: fix seek position when zoomed
skal
10 hours
Timeline editor: streamline code structure
skal
10 hours
Timeline editor: match C++ priority conflict detection
skal
10 hours
Timeline editor: CPU load visualization + UX improvements
skal
13 hours
timeline editor: quantize grid, drag fixes, hotkeys
skal
14 hours
refactor: timeline editor - major code reduction and UX improvements
skal
15 hours
feat: timeline editor playback improvements
skal
22 hours
feat: timeline editor audio playback with auto-expand/collapse
skal
22 hours
refactor: timeline editor now uses beat-based internal storage
skal
23 hours
feat: implement beat-based timing system
skal
23 hours
feat: Timeline editor UI improvements
skal
23 hours
feat: timeline editor improvements - sticky ticks, grid, collapse
skal
24 hours
fix: CNN bias accumulation and output format improvements
skal
28 hours
fix: Release cached samplers before WGPU shutdown
skal
28 hours
fix: Resolve WGPU threading crash in cnn_test
skal
30 hours
update cnn code
skal
37 hours
add --save-intermediates to train.py and cnn_test
skal
40 hours
fix: CNN test tool GPU readback with wgpuDevicePoll
skal
40 hours
debug: Add shader load verification and GPU sync to CNN test tool
skal
40 hours
fix: CNN test tool ping-pong bug and RGBA16Float intermediates
skal
40 hours
feat: Add CNN shader testing tool with GPU texture readback
skal
2 days
feat: Add --shader-only option to convert_shadertoy.py
skal
2 days
fix: Flip Y-axis to match ShaderToy coordinate convention
skal
2 days
refactor: Improve convert_shadertoy.py to generate compile-ready code
skal
2 days
docs: Fix EFFECT keyword syntax and add automation-friendly workflow
skal
2 days
feat: Add ShaderToy conversion tools
skal
2 days
fix: Capture scene framebuffer before post-processing for CNN effect
skal
2 days
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
3 days
docs: Reorganize shader editor documentation
skal
3 days
fix: Use placeholder technique to prevent syntax highlighting overlap
skal
3 days
refactor: Improve syntax highlighting to avoid overlapping matches
skal
3 days
feat: Add WGSL syntax highlighting
skal
3 days
refactor: Increase editor pane size by 20% (36% → 43%)
skal
3 days
fix: Remove resolutionSelect references after removing UI element
skal
3 days
feat: Remove resolution selector, enable autoplay on load
skal
3 days
fix: Use 16:9 aspect ratio and object-fit contain for canvas
skal
3 days
fix: Canvas fills available height instead of maintaining square aspect
skal
3 days
fix: Reference texture/sampler in default shader for bind group layout
skal
3 days
fix: Use var instead of let for mutable uv in default shader
skal
3 days
refactor: Adjust shader editor layout and add default animation
skal
3 days
feat: Add HTML WGSL shader editor tool
skal
3 days
fix: Strip priority comments from effect args in .seq export
skal
3 days
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
3 days
feat(gpu): Add GPU procedural texture generation system
skal
4 days
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
4 days
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
4 days
feat(gpu): Add VignetteEffect and related files
skal
4 days
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
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