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19 hourstimeline editor: quantize grid, drag fixes, hotkeysskal
20 hoursrefactor: timeline editor - major code reduction and UX improvementsskal
20 hoursfeat: timeline editor playback improvementsskal
27 hoursfeat: timeline editor audio playback with auto-expand/collapseskal
27 hoursrefactor: timeline editor now uses beat-based internal storageskal
28 hoursfeat: implement beat-based timing systemskal
29 hoursfeat: Timeline editor UI improvementsskal
29 hoursfeat: timeline editor improvements - sticky ticks, grid, collapseskal
30 hoursfix: CNN bias accumulation and output format improvementsskal
33 hoursfix: Release cached samplers before WGPU shutdownskal
34 hoursfix: Resolve WGPU threading crash in cnn_testskal
35 hoursupdate cnn codeskal
42 hoursadd --save-intermediates to train.py and cnn_testskal
45 hoursfix: CNN test tool GPU readback with wgpuDevicePollskal
46 hoursdebug: Add shader load verification and GPU sync to CNN test toolskal
46 hoursfix: CNN test tool ping-pong bug and RGBA16Float intermediatesskal
46 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
2 daysfeat: Add --shader-only option to convert_shadertoy.pyskal
2 daysfix: Flip Y-axis to match ShaderToy coordinate conventionskal
2 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
2 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
2 daysfeat: Add ShaderToy conversion toolsskal
3 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
3 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
3 daysdocs: Reorganize shader editor documentationskal
3 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
3 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
3 daysfeat: Add WGSL syntax highlightingskal
3 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
3 daysfix: Remove resolutionSelect references after removing UI elementskal
3 daysfeat: Remove resolution selector, enable autoplay on loadskal
3 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
3 daysfix: Canvas fills available height instead of maintaining square aspectskal
3 daysfix: Reference texture/sampler in default shader for bind group layoutskal
3 daysfix: Use var instead of let for mutable uv in default shaderskal
3 daysrefactor: Adjust shader editor layout and add default animationskal
3 daysfeat: Add HTML WGSL shader editor toolskal
4 daysfix: Strip priority comments from effect args in .seq exportskal
4 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
4 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
4 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
5 daysfeat(gpu): Implement shader parametrization systemskal
5 daysfeat: Integrate plane_distance into renderer and scene loaderskal
5 daysfeat(tools): Add effect depth analysis to seq_compilerskal
5 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
5 daysstyle: Apply clang-format to all source filesskal