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6 daysfix: Resolve WGPU threading crash in cnn_testskal
6 daysupdate cnn codeskal
6 daysadd --save-intermediates to train.py and cnn_testskal
7 daysfix: CNN test tool GPU readback with wgpuDevicePollskal
7 daysdebug: Add shader load verification and GPU sync to CNN test toolskal
7 daysfix: CNN test tool ping-pong bug and RGBA16Float intermediatesskal
7 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
7 daysfeat: Add --shader-only option to convert_shadertoy.pyskal
7 daysfix: Flip Y-axis to match ShaderToy coordinate conventionskal
7 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
7 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
7 daysfeat: Add ShaderToy conversion toolsskal
7 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
7 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
8 daysdocs: Reorganize shader editor documentationskal
8 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
8 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
8 daysfeat: Add WGSL syntax highlightingskal
8 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
8 daysfix: Remove resolutionSelect references after removing UI elementskal
8 daysfeat: Remove resolution selector, enable autoplay on loadskal
8 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
8 daysfix: Canvas fills available height instead of maintaining square aspectskal
8 daysfix: Reference texture/sampler in default shader for bind group layoutskal
8 daysfix: Use var instead of let for mutable uv in default shaderskal
8 daysrefactor: Adjust shader editor layout and add default animationskal
8 daysfeat: Add HTML WGSL shader editor toolskal
8 daysfix: Strip priority comments from effect args in .seq exportskal
8 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
8 daysfeat(gpu): Add GPU procedural texture generation systemskal
8 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
8 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
9 daysfeat(gpu): Add VignetteEffect and related filesskal
9 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
9 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
9 daysfeat(gpu): Implement shader parametrization systemskal
9 daysfeat: Integrate plane_distance into renderer and scene loaderskal
9 daysfeat(tools): Add effect depth analysis to seq_compilerskal
9 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
10 daysstyle: Apply clang-format to all source filesskal
10 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
10 daysrefactor(audio): Convert tracker to unit-less timing systemskal
10 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
10 daysfix(track_visualizer): Convert beats to seconds correctlyskal
10 daysfeat(tools): Add music track visualizerskal
10 daysfix: Auto-regenerate assets after clean buildskal
10 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
10 daysupdate doc, optimize spectral_editorskal
10 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
11 daysfix(tools): Correct include path in spectool.ccskal