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9 daysfix: Use var instead of let for mutable uv in default shaderskal
9 daysrefactor: Adjust shader editor layout and add default animationskal
9 daysfeat: Add HTML WGSL shader editor toolskal
9 daysfix: Strip priority comments from effect args in .seq exportskal
9 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
9 daysfeat(gpu): Add GPU procedural texture generation systemskal
9 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
9 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
10 daysfeat(gpu): Add VignetteEffect and related filesskal
10 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
10 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
10 daysfeat(gpu): Implement shader parametrization systemskal
10 daysfeat: Integrate plane_distance into renderer and scene loaderskal
10 daysfeat(tools): Add effect depth analysis to seq_compilerskal
10 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
11 daysstyle: Apply clang-format to all source filesskal
11 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
11 daysrefactor(audio): Convert tracker to unit-less timing systemskal
11 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
11 daysfix(track_visualizer): Convert beats to seconds correctlyskal
11 daysfeat(tools): Add music track visualizerskal
11 daysfix: Auto-regenerate assets after clean buildskal
11 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
11 daysupdate doc, optimize spectral_editorskal
11 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
11 daysfix(tools): Correct include path in spectool.ccskal
11 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
12 daysfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
12 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal
12 daysfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
12 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
12 daysdocs: Document specplay tool and add future enhancement roadmapskal
12 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
12 daysdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
12 daysfix(audio): Remove Hamming window from synthesis (before IDCT)skal
12 daysfix(editor): Apply window to spectrum before IDCT, not afterskal
12 daysfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
12 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
12 daysfeat(spectral_editor): Complete Phase 2 milestone - Full-featured web editorskal
12 daysfix(spectral_editor): Fix procedural audio and add color-coded curvesskal
12 daysfix(spectral_editor): Resolve variable name conflict in playAudioskal
12 daysfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
13 daysfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
13 daysdocs(timeline-editor): Document WAV source and music.track visualization taskskal
13 daysfeat(timeline-editor): Add WAV file waveform visualizationskal
13 daysfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
13 daysfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
13 daysfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
13 daysfeat(timeline-editor): Add editable names and effect resize handlesskal
13 daysfix(timeline-editor): Fix effect dragging offset and property panel updatesskal