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9 hoursrefactor: timeline editor now uses beat-based internal storageskal
10 hoursfeat: implement beat-based timing systemskal
11 hoursfeat: Timeline editor UI improvementsskal
11 hoursfeat: timeline editor improvements - sticky ticks, grid, collapseskal
12 hoursfix: CNN bias accumulation and output format improvementsskal
15 hoursfix: Release cached samplers before WGPU shutdownskal
16 hoursfix: Resolve WGPU threading crash in cnn_testskal
17 hoursupdate cnn codeskal
24 hoursadd --save-intermediates to train.py and cnn_testskal
27 hoursfix: CNN test tool GPU readback with wgpuDevicePollskal
28 hoursdebug: Add shader load verification and GPU sync to CNN test toolskal
28 hoursfix: CNN test tool ping-pong bug and RGBA16Float intermediatesskal
28 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
40 hoursfeat: Add --shader-only option to convert_shadertoy.pyskal
40 hoursfix: Flip Y-axis to match ShaderToy coordinate conventionskal
40 hoursrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
41 hoursdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
41 hoursfeat: Add ShaderToy conversion toolsskal
45 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
46 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
2 daysdocs: Reorganize shader editor documentationskal
2 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
2 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
2 daysfeat: Add WGSL syntax highlightingskal
2 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
2 daysfix: Remove resolutionSelect references after removing UI elementskal
2 daysfeat: Remove resolution selector, enable autoplay on loadskal
2 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
2 daysfix: Canvas fills available height instead of maintaining square aspectskal
2 daysfix: Reference texture/sampler in default shader for bind group layoutskal
2 daysfix: Use var instead of let for mutable uv in default shaderskal
2 daysrefactor: Adjust shader editor layout and add default animationskal
2 daysfeat: Add HTML WGSL shader editor toolskal
3 daysfix: Strip priority comments from effect args in .seq exportskal
3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
4 daysfeat(gpu): Implement shader parametrization systemskal
4 daysfeat: Integrate plane_distance into renderer and scene loaderskal
4 daysfeat(tools): Add effect depth analysis to seq_compilerskal
4 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
4 daysstyle: Apply clang-format to all source filesskal
4 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
5 daysrefactor(audio): Convert tracker to unit-less timing systemskal
5 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
5 daysfix(track_visualizer): Convert beats to seconds correctlyskal