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17 hoursfix: Auto-regenerate assets after clean buildskal
18 hoursperf(spectral_editor): Implement caching and subarray optimizationsskal
19 hoursupdate doc, optimize spectral_editorskal
20 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
24 hoursfix(tools): Correct include path in spectool.ccskal
25 hoursfix(asset_packer): Replace deprecated sprintf with snprintfskal
35 hoursfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
35 hoursfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal
35 hoursfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
40 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
40 hoursdocs: Document specplay tool and add future enhancement roadmapskal
40 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
41 hoursdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
41 hoursfix(audio): Remove Hamming window from synthesis (before IDCT)skal
41 hoursfix(editor): Apply window to spectrum before IDCT, not afterskal
42 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
44 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
45 hoursfeat(spectral_editor): Complete Phase 2 milestone - Full-featured web editorskal
47 hoursfix(spectral_editor): Fix procedural audio and add color-coded curvesskal
47 hoursfix(spectral_editor): Resolve variable name conflict in playAudioskal
47 hoursfeat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)skal
2 daysfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
2 daysdocs(timeline-editor): Document WAV source and music.track visualization taskskal
2 daysfeat(timeline-editor): Add WAV file waveform visualizationskal
2 daysfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
2 daysfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
3 daysfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
3 daysfeat(timeline-editor): Add editable names and effect resize handlesskal
3 daysfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
3 daysfeat(timeline-editor): Add re-order button and 10% viewport slackskal
3 daysfix(timeline-editor): Remove time indicator and fix sequence overlapskal
3 daysfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
3 daysfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
3 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
3 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
3 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
3 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
3 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
3 daysfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
3 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
3 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
3 daystest(assets): Add tests for Texture Asset supportskal
3 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
3 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
3 daysfix: Correct sequence end time calculation in Gantt chartsskal
3 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
3 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
3 daysfeat: Add Gantt chart visualization to seq_compilerskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal