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3 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
4 daysfeat: Add --shader-only option to convert_shadertoy.pyskal
4 daysfix: Flip Y-axis to match ShaderToy coordinate conventionskal
4 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
4 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
4 daysfeat: Add ShaderToy conversion toolsskal
4 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
4 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
4 daysdocs: Reorganize shader editor documentationskal
4 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
4 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
4 daysfeat: Add WGSL syntax highlightingskal
4 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
4 daysfix: Remove resolutionSelect references after removing UI elementskal
4 daysfeat: Remove resolution selector, enable autoplay on loadskal
4 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
4 daysfix: Canvas fills available height instead of maintaining square aspectskal
4 daysfix: Reference texture/sampler in default shader for bind group layoutskal
4 daysfix: Use var instead of let for mutable uv in default shaderskal
4 daysrefactor: Adjust shader editor layout and add default animationskal
4 daysfeat: Add HTML WGSL shader editor toolskal
5 daysfix: Strip priority comments from effect args in .seq exportskal
5 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
5 daysfeat(gpu): Add GPU procedural texture generation systemskal
5 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
5 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
6 daysfeat(gpu): Add VignetteEffect and related filesskal
6 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
6 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
6 daysfeat(gpu): Implement shader parametrization systemskal
6 daysfeat: Integrate plane_distance into renderer and scene loaderskal
6 daysfeat(tools): Add effect depth analysis to seq_compilerskal
6 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
6 daysstyle: Apply clang-format to all source filesskal
6 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
7 daysrefactor(audio): Convert tracker to unit-less timing systemskal
7 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
7 daysfix(track_visualizer): Convert beats to seconds correctlyskal
7 daysfeat(tools): Add music track visualizerskal
7 daysfix: Auto-regenerate assets after clean buildskal
7 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
7 daysupdate doc, optimize spectral_editorskal
7 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
7 daysfix(tools): Correct include path in spectool.ccskal
7 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
7 daysfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
7 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal
7 daysfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
8 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
8 daysdocs: Document specplay tool and add future enhancement roadmapskal