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9 daysrefactor: Improve convert_shadertoy.py to generate compile-ready codeskal
9 daysdocs: Fix EFFECT keyword syntax and add automation-friendly workflowskal
9 daysfeat: Add ShaderToy conversion toolsskal
9 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
9 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
10 daysdocs: Reorganize shader editor documentationskal
10 daysfix: Use placeholder technique to prevent syntax highlighting overlapskal
10 daysrefactor: Improve syntax highlighting to avoid overlapping matchesskal
10 daysfeat: Add WGSL syntax highlightingskal
10 daysrefactor: Increase editor pane size by 20% (36% → 43%)skal
10 daysfix: Remove resolutionSelect references after removing UI elementskal
10 daysfeat: Remove resolution selector, enable autoplay on loadskal
10 daysfix: Use 16:9 aspect ratio and object-fit contain for canvasskal
10 daysfix: Canvas fills available height instead of maintaining square aspectskal
10 daysfix: Reference texture/sampler in default shader for bind group layoutskal
10 daysfix: Use var instead of let for mutable uv in default shaderskal
10 daysrefactor: Adjust shader editor layout and add default animationskal
10 daysfeat: Add HTML WGSL shader editor toolskal
10 daysfix: Strip priority comments from effect args in .seq exportskal
10 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
10 daysfeat(gpu): Add GPU procedural texture generation systemskal
10 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
10 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
11 daysfeat(gpu): Add VignetteEffect and related filesskal
11 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
11 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
11 daysfeat(gpu): Implement shader parametrization systemskal
11 daysfeat: Integrate plane_distance into renderer and scene loaderskal
11 daysfeat(tools): Add effect depth analysis to seq_compilerskal
11 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
11 daysstyle: Apply clang-format to all source filesskal
11 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
12 daysrefactor(audio): Convert tracker to unit-less timing systemskal
12 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
12 daysfix(track_visualizer): Convert beats to seconds correctlyskal
12 daysfeat(tools): Add music track visualizerskal
12 daysfix: Auto-regenerate assets after clean buildskal
12 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
12 daysupdate doc, optimize spectral_editorskal
12 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
12 daysfix(tools): Correct include path in spectool.ccskal
12 daysfix(asset_packer): Replace deprecated sprintf with snprintfskal
13 daysfix(spectral_editor): Disable vertical zoom/pan for logarithmic frequency axisskal
13 daysfeat(spectral_editor): Add cursor-centered zoom and pan with mouse wheelskal
13 daysfeat(timeline): Add Ctrl+wheel zoom centered on mouse cursorskal
13 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
13 daysdocs: Document specplay tool and add future enhancement roadmapskal
13 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
13 daysdocs(spectral_editor): Add feature roadmap for planned enhancementsskal
13 daysfix(audio): Remove Hamming window from synthesis (before IDCT)skal