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Vide-coded 64k demo system
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shadertoy
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2026-03-05
style: run clang-format to adhere to coding style
skal
2026-02-28
fix(shadertoy): update convert_shadertoy.py shader output path to src/effects/
skal
2026-02-28
feat(tools/shadertoy): add --dry-run flag to skip file writing
skal
2026-02-28
fix(tools/shadertoy): fix Next Steps instructions and update EFFECT_WORKFLOW.md
skal
2026-02-28
fix(tools/shadertoy): sync templates and script to current codebase conventions
skal
2026-02-17
style: replace C++ casts with C-style casts
skal
2026-02-17
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal
2026-02-16
fix: calculate beat_phase for FlashEffect and refactor uniforms
skal
2026-02-14
style: Apply clang-format to codebase
skal
2026-02-14
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
2026-02-10
feat: Add --shader-only option to convert_shadertoy.py
skal
2026-02-10
fix: Flip Y-axis to match ShaderToy coordinate convention
skal
2026-02-10
refactor: Improve convert_shadertoy.py to generate compile-ready code
skal
2026-02-10
docs: Fix EFFECT keyword syntax and add automation-friendly workflow
skal
2026-02-10
feat: Add ShaderToy conversion tools
skal