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Vide-coded 64k demo system
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Author
2 days
fix: Use placeholder technique to prevent syntax highlighting overlap
skal
2 days
refactor: Improve syntax highlighting to avoid overlapping matches
skal
3 days
feat: Add WGSL syntax highlighting
skal
3 days
refactor: Increase editor pane size by 20% (36% → 43%)
skal
3 days
fix: Remove resolutionSelect references after removing UI element
skal
3 days
feat: Remove resolution selector, enable autoplay on load
skal
3 days
fix: Use 16:9 aspect ratio and object-fit contain for canvas
skal
3 days
fix: Canvas fills available height instead of maintaining square aspect
skal
3 days
fix: Reference texture/sampler in default shader for bind group layout
skal
3 days
fix: Use var instead of let for mutable uv in default shader
skal
3 days
refactor: Adjust shader editor layout and add default animation
skal
3 days
feat: Add HTML WGSL shader editor tool
skal