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authorskal <pascal.massimino@gmail.com>2026-02-10 00:30:01 +0100
committerskal <pascal.massimino@gmail.com>2026-02-10 00:30:01 +0100
commitadbf0ba796c0d0706637936c9474a98947ee1114 (patch)
tree91e6f29843c2df922aa9dc1c218eabf2b49ed93a /tools/shader_editor/index.html
parent8b76fcc652920890ac485c101e6b379bed8e3c17 (diff)
fix: Use var instead of let for mutable uv in default shader
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'tools/shader_editor/index.html')
-rw-r--r--tools/shader_editor/index.html2
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/shader_editor/index.html b/tools/shader_editor/index.html
index 4889046..269a752 100644
--- a/tools/shader_editor/index.html
+++ b/tools/shader_editor/index.html
@@ -457,7 +457,7 @@ struct CommonUniforms {
}
@fragment fn fs_main(@builtin(position) p: vec4<f32>) -> @location(0) vec4<f32> {
- let uv = (p.xy / uniforms.resolution) * 2.0 - 1.0;
+ var uv = (p.xy / uniforms.resolution) * 2.0 - 1.0;
uv.x *= uniforms.aspect_ratio;
// Animated gradient background