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14 hoursrefactor: Generic sampler system for compositesskal
14 hoursfeat: GPU procedural Phase 4 - texture compositionskal
14 hourstest: Add variable-size texture support verificationskal
14 hourstest: Add pipeline caching and multi-generator testsskal
14 hoursrefactor: Unify TextureManager compute pipeline managementskal
14 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
14 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
14 hoursfeat(gpu): Add GPU procedural texture generation systemskal
15 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
16 hourstry to fix test_demoskal
16 hourscleanup: remove unused include from uniform_helper.hskal
17 hoursFix test_demo build failure after Effect refactorskal
17 hoursRefactor Effect class to centralize common uniforms managementskal
17 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
17 hourschore: Apply clang-format to C++ source filesskal
17 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
17 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
18 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
18 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
20 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
30 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
30 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
31 hoursfeat(gpu): Add auxiliary texture masking systemskal
32 hoursfix tree, remove Distort effectskal
33 hoursfeat(gpu): Add VignetteEffect and related filesskal
33 hoursfeat(gpu): Add VignetteEffectskal
33 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
33 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
33 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
34 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
35 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
35 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
35 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
35 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
36 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
36 hoursfeat(gpu): Implement shader parametrization systemskal
36 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
36 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
36 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
38 hoursfix: Include PlaneData header in scene_loader.ccskal
38 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
38 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
38 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
38 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
38 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
38 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
38 hoursrefactor(tests): Factor common patterns in tempo testsskal
40 hourschore: Clean up generated files and update project configskal
41 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
41 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal