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15 hoursfix(audio): Implement sample-accurate event timingskal
16 hoursadd debugging code to flash_effectskal
17 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
17 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
17 hourschore: Disable tempo variation and simplify music trackskal
17 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
19 hoursfix: Auto-regenerate assets after clean buildskal
19 hoursrefactor: Store const GpuContext& in Effect base classskal
19 hoursrefactor: Bundle GPU context into GpuContext structskal
19 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
22 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
24 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
24 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
24 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
25 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
25 hourstest(audio): Add error handling tests for WavDumpBackendskal
25 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
25 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
25 hourstest(gpu): Add comprehensive TextureManager testsskal
26 hourstest(gpu): Add automatic validation for effect test coverageskal
26 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
26 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
26 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
27 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
27 hourstest: Add platform test coverage (test_platform.cc)skal
27 hoursfeat(test_demo): Add validation for command-line optionsskal
27 hoursfeat(test_demo): Add beat_number column to fine-grained peak logskal
27 hoursfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
28 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
38 hoursclean up main.ccskal
41 hoursfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
41 hoursfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
41 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
42 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
42 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
42 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
43 hoursfix(audio): Remove Hamming window from synthesis (before IDCT)skal
43 hoursfix(audio): Scale procedural note generation for orthonormal DCTskal
43 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
44 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
44 hoursfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
46 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
46 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
2 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
2 daysfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
2 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
2 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
2 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
2 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
2 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal