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17 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
33 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
36 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
38 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
41 hoursfix(audio): Add pending buffer for partial writes to prevent sample lossskal
41 hoursfix(audio): Check buffer space before rendering to prevent sample lossskal
41 hoursfix(audio): Render audio in small chunks to fix timing gapsskal
41 hoursfeat(audio): Implement ring buffer for live playback timingskal
43 hoursfeat(audio): Trigger pattern events individually for tempo scalingskal
43 hourstest(audio): Add regression test for WAV dump stereo formatskal
43 hoursfix(audio): WAV dump now outputs stereo format matching live audioskal
43 hoursfix(audio): Properly sync tracker and synth timing in WAV dumpskal
44 hoursfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
44 hoursfix(audio): WAV dump backend now properly triggers tracker patternsskal
44 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
44 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
44 hoursfeat(audio): Variable tempo system with music time abstractionskal
44 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
44 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
45 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
46 hourschore(assets): Update generated asset data for modular WGSLskal
46 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
47 hourstest(coverage): Improve Audio coverage (Task #48)skal
47 hoursrevised .gitignoreskal
47 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
47 hourstest(procedural): Improve test coverage (Task #45)skal
47 hoursfeat(tests): Add comprehensive tests for math and 3d librariesskal
48 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
3 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
3 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
3 daysrefactor: Task #20 - Platform & Code Hygieneskal
3 daysclean-up the procedural code a bitskal
3 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
3 daysrefactor(build): Modularize build system with static librariesskal
3 daysfix(assets): Resolve static initialization order fiascoskal
3 daysfix: Resolve shader initialization crashes and build errorsskal
3 daysrefactor: Shader Asset Integration (Task #24)skal
3 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
3 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
3 daysremove generated assets which shouldn't be in gitskal
3 daysupdate the melody a bitskal
3 daysfeat: Complete audio tracker system integration and testsskal
3 daysfeat: Integrate tracker system and update project context documentationskal
4 daysupdate TODO and fix shaders.ccskal
4 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
4 daysfeat(test): Add comprehensive math and shader composer testsskal
4 daysfix(3d): Stabilize shadows and isolate floor grid textureskal