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5 hoursrefactor(tests): Factor common patterns in tempo testsskal
7 hourschore: Clean up generated files and update project configskal
8 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
8 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
8 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
8 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
8 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
8 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
9 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
9 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
10 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
11 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
11 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
12 hoursstyle: Apply clang-format to all source filesskal
12 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
12 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
12 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
12 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
13 hoursminor comment updateskal
21 hoursfix(audio): Prevent events from triggering one frame earlyskal
21 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
22 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
22 hoursfix(audio): Implement sample-accurate event timingskal
23 hoursadd debugging code to flash_effectskal
24 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
24 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
24 hourschore: Disable tempo variation and simplify music trackskal
24 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
26 hoursfix: Auto-regenerate assets after clean buildskal
26 hoursrefactor: Store const GpuContext& in Effect base classskal
26 hoursrefactor: Bundle GPU context into GpuContext structskal
26 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
29 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
32 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
32 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
32 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
32 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
32 hourstest(audio): Add error handling tests for WavDumpBackendskal
32 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
32 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
33 hourstest(gpu): Add comprehensive TextureManager testsskal
33 hourstest(gpu): Add automatic validation for effect test coverageskal
33 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
33 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
33 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
34 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
34 hourstest: Add platform test coverage (test_platform.cc)skal
34 hoursfeat(test_demo): Add validation for command-line optionsskal
35 hoursfeat(test_demo): Add beat_number column to fine-grained peak logskal
35 hoursfeat(test_demo): Add fine-grained peak logging at frame resolutionskal