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12 hoursminor comment updateskal
21 hoursfix(audio): Prevent events from triggering one frame earlyskal
21 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
21 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
22 hoursfix(audio): Implement sample-accurate event timingskal
23 hoursadd debugging code to flash_effectskal
24 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
24 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
24 hourschore: Disable tempo variation and simplify music trackskal
24 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
26 hoursfix: Auto-regenerate assets after clean buildskal
26 hoursrefactor: Store const GpuContext& in Effect base classskal
26 hoursrefactor: Bundle GPU context into GpuContext structskal
26 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
29 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
31 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
31 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
32 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
32 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
32 hourstest(audio): Add error handling tests for WavDumpBackendskal
32 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
32 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
32 hourstest(gpu): Add comprehensive TextureManager testsskal
33 hourstest(gpu): Add automatic validation for effect test coverageskal
33 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
33 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
33 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
34 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
34 hourstest: Add platform test coverage (test_platform.cc)skal
34 hoursfeat(test_demo): Add validation for command-line optionsskal
34 hoursfeat(test_demo): Add beat_number column to fine-grained peak logskal
35 hoursfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
35 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
45 hoursclean up main.ccskal
2 daysfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
2 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
2 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
2 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
2 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
2 daysfeat(particles): Implement transparent circular particles with alpha blending...skal
2 daysfix(audio): Remove Hamming window from synthesis (before IDCT)skal
2 daysfix(audio): Scale procedural note generation for orthonormal DCTskal
2 daysfix(audio): Regenerate spectrograms with orthonormal DCTskal
2 daysfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
2 daysfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
2 daysfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
2 daysfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
2 daysfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
2 daysfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
2 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal