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15 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
24 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
27 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
27 hoursfeat: Add headless mode for testing without GPUskal
28 hoursfeat: Implement Task #76 external library size measurementskal
29 hoursfeat: Add debug-only file change detection for rapid iterationskal
32 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
32 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
32 hoursrefactor: Generic sampler system for compositesskal
33 hoursfeat: GPU procedural Phase 4 - texture compositionskal
33 hourstest: Add variable-size texture support verificationskal
33 hourstest: Add pipeline caching and multi-generator testsskal
33 hoursrefactor: Unify TextureManager compute pipeline managementskal
33 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
33 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
33 hoursfeat(gpu): Add GPU procedural texture generation systemskal
34 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
35 hourstry to fix test_demoskal
35 hourscleanup: remove unused include from uniform_helper.hskal
35 hoursFix test_demo build failure after Effect refactorskal
35 hoursRefactor Effect class to centralize common uniforms managementskal
36 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
36 hourschore: Apply clang-format to C++ source filesskal
36 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
36 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
36 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
37 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
38 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
2 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
2 daysfeat(gpu): Add auxiliary texture masking systemskal
2 daysfix tree, remove Distort effectskal
2 daysfeat(gpu): Add VignetteEffect and related filesskal
2 daysfeat(gpu): Add VignetteEffectskal
2 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
2 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
2 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
2 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
2 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
2 daysfeat(audio): Add --tempo flag for variable tempo testingskal
2 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
2 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
2 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
2 daysfeat(gpu): Implement shader parametrization systemskal
2 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
2 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
2 daysrefactor(shaders): Apply common utilities to renderer shadersskal
2 daysfix: Include PlaneData header in scene_loader.ccskal
2 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
2 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal