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11 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
12 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
23 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
23 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
24 hoursfeat(gpu): Add auxiliary texture masking systemskal
25 hoursfix tree, remove Distort effectskal
25 hoursfeat(gpu): Add VignetteEffect and related filesskal
25 hoursfeat(gpu): Add VignetteEffectskal
26 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
26 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
26 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
27 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
27 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
28 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
28 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
28 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
28 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
29 hoursfeat(gpu): Implement shader parametrization systemskal
29 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
29 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
29 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
30 hoursfix: Include PlaneData header in scene_loader.ccskal
31 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
31 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
31 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
31 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
31 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
31 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
31 hoursrefactor(tests): Factor common patterns in tempo testsskal
33 hourschore: Clean up generated files and update project configskal
33 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
34 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
34 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
34 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
34 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
34 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
35 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
35 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
36 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
36 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
37 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
37 hoursstyle: Apply clang-format to all source filesskal
37 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
38 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
38 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
38 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
38 hoursminor comment updateskal
47 hoursfix(audio): Prevent events from triggering one frame earlyskal
47 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
47 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal