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2 daysdocs: Update project documentation and regenerate assetsskal
2 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
2 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
2 daysfeat(assets): Add dodecahedron mesh assetskal
2 daysrefactor(3d): Split Renderer3D into sub-functionalitiesskal
2 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
2 dayschore: Update documentation, generated assets, and cleanupskal
2 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
3 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
3 dayschore: Update generated asset filesskal
3 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
3 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
3 daysfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
3 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
3 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
3 daysperf: Reduce audio test durations for faster test suiteskal
3 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
3 daysfix(audio): Resolve tracker test failures due to initialization orderskal
3 daystest(assets): Add tests for Texture Asset supportskal
3 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
3 daysfeat(physics): Implement SDF-based physics engine and BVHskal
4 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
4 daysfeat: Optional sequence end times and comprehensive effect documentationskal
4 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
4 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
4 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
4 daysfix(audio): Render audio in small chunks to fix timing gapsskal
4 daysfeat(audio): Implement ring buffer for live playback timingskal
4 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
4 daystest(audio): Add regression test for WAV dump stereo formatskal
4 daysfix(audio): WAV dump now outputs stereo format matching live audioskal
4 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
4 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
4 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
4 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
4 daysfeat(audio): Simplified demo track with tempo scaling testsskal
4 daysfeat(audio): Variable tempo system with music time abstractionskal
4 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
4 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
4 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
4 dayschore(assets): Update generated asset data for modular WGSLskal
4 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
4 daystest(coverage): Improve Audio coverage (Task #48)skal
4 daysrevised .gitignoreskal
4 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
4 daystest(procedural): Improve test coverage (Task #45)skal
4 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
4 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
5 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal