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10 dayschore: Update documentation, generated assets, and cleanupskal
10 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
10 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
11 dayschore: Update generated asset filesskal
11 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
11 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
11 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
11 daysfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
11 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
11 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
11 daysperf: Reduce audio test durations for faster test suiteskal
11 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
11 daysfix(audio): Resolve tracker test failures due to initialization orderskal
11 daystest(assets): Add tests for Texture Asset supportskal
11 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
11 daysfeat(physics): Implement SDF-based physics engine and BVHskal
11 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
11 daysfeat: Optional sequence end times and comprehensive effect documentationskal
12 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
12 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
12 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
12 daysfix(audio): Render audio in small chunks to fix timing gapsskal
12 daysfeat(audio): Implement ring buffer for live playback timingskal
12 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
12 daystest(audio): Add regression test for WAV dump stereo formatskal
12 daysfix(audio): WAV dump now outputs stereo format matching live audioskal
12 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
12 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
12 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
12 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
12 daysfeat(audio): Simplified demo track with tempo scaling testsskal
12 daysfeat(audio): Variable tempo system with music time abstractionskal
12 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
12 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
12 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
12 dayschore(assets): Update generated asset data for modular WGSLskal
12 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
12 daystest(coverage): Improve Audio coverage (Task #48)skal
12 daysrevised .gitignoreskal
12 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
12 daystest(procedural): Improve test coverage (Task #45)skal
12 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
12 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
13 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
13 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
13 daysfix: Implement proper skybox rendering with Perlin noiseskal
13 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
13 daysrefactor: Task #20 - Platform & Code Hygieneskal
13 daysclean-up the procedural code a bitskal
13 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal