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4 dayscleanup: remove unused include from uniform_helper.hskal
4 daysFix test_demo build failure after Effect refactorskal
4 daysRefactor Effect class to centralize common uniforms managementskal
4 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
4 dayschore: Apply clang-format to C++ source filesskal
4 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
4 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
4 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
4 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
4 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
4 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
4 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
4 daysfeat(gpu): Add auxiliary texture masking systemskal
4 daysfix tree, remove Distort effectskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add VignetteEffectskal
4 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
4 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
4 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
5 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
5 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
5 daysfeat(audio): Add --tempo flag for variable tempo testingskal
5 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
5 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
5 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
5 daysfeat(gpu): Implement shader parametrization systemskal
5 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
5 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
5 daysrefactor(shaders): Apply common utilities to renderer shadersskal
5 daysfix: Include PlaneData header in scene_loader.ccskal
5 daysfix: Correct offset management in scene_loader.cc for plane_distanceskal
5 daysfix: Remove local redefinition of PlaneData in scene_loader.ccskal
5 daysfix: Make PlaneData struct visible to renderer_draw.ccskal
5 daysfix: Include <memory> header for std::shared_ptr in Object3Dskal
5 daysfeat: Integrate plane_distance into renderer and scene loaderskal
5 daysfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
5 daysrefactor(tests): Factor common patterns in tempo testsskal
5 dayschore: Clean up generated files and update project configskal
5 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
5 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
5 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
5 daysbuild: Include generated file updates resulting from timing decoupling changesskal
5 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
5 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
5 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
5 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
5 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
5 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
5 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
5 daysstyle: Apply clang-format to all source filesskal