summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
14 hoursFix CNN v2 weights validation logicskal
15 hoursCNN v2: Complete multi-layer compute executionskal
15 hoursCNN v2: storage buffer architecture foundationskal
16 hoursCNN v2 Phase 5: render pipeline implementationskal
16 hoursCNN v2: parametric static features - Phases 1-4skal
25 hoursfix: suppress spurious shader snippet and auxiliary texture warningsskal
26 hoursfix: add missing beat_phase parameter to stub gpu_draw implementationsskal
26 hoursfix: WAV dump header corruption and early exit handlingskal
27 hoursfix: PeakMeterEffect render() now properly overrides base classskal
27 hoursrefactor: use CommonUniforms from common_uniforms.wgsl in test_demoskal
27 hoursfix: update PeakMeterEffect uniform structure in test_demoskal
27 hoursfeat: implement beat-based timing systemskal
32 hoursfix: Release cached samplers before WGPU shutdownskal
32 hoursfix: Resolve WGPU threading crash in cnn_testskal
35 hoursfix: Register cnn_conv1x1 snippet and add verificationskal
39 hoursfix: Use actual resolution in RotatingCubeEffectskal
39 hoursfix: Use initialized_ flag instead of ctx_.device checkskal
39 hoursfix: Complete auxiliary texture initialization fixskal
39 hoursfix: Call resize() before init() to set dimensions firstskal
39 hoursrefactor: Use lazy initialization for auxiliary texturesskal
40 hoursfix: Resolve auxiliary texture resolution mismatch bugskal
40 hoursrefactor: Simplify effect render API and fix uniform initializationskal
40 hoursadd --save-intermediates to train.py and cnn_testskal
43 hoursfix: CNN test tool GPU readback with wgpuDevicePollskal
44 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
2 daysfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
2 daysfix: PostProcessHelperTest signature and fixture sharingskal
2 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
2 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
2 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
3 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
3 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
3 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
3 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
3 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
3 daysfeat: Add headless mode for testing without GPUskal
3 daysfeat: Implement Task #76 external library size measurementskal
3 daysfeat: Add debug-only file change detection for rapid iterationskal
3 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
3 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
4 daysrefactor: Generic sampler system for compositesskal
4 daysfeat: GPU procedural Phase 4 - texture compositionskal
4 daystest: Add variable-size texture support verificationskal
4 daystest: Add pipeline caching and multi-generator testsskal
4 daysrefactor: Unify TextureManager compute pipeline managementskal
4 daysfix(3d): VisualDebug uniform buffer size mismatchskal
4 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
4 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
4 daystry to fix test_demoskal