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16 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
17 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
17 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
17 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
17 hoursfeat(gpu): Implement shader parametrization systemskal
18 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
18 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
18 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
19 hoursfix: Include PlaneData header in scene_loader.ccskal
19 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
20 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
20 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
20 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
20 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
20 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
20 hoursrefactor(tests): Factor common patterns in tempo testsskal
22 hourschore: Clean up generated files and update project configskal
22 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
23 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
23 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
23 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
23 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
23 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
24 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
24 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
25 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
25 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
26 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
26 hoursstyle: Apply clang-format to all source filesskal
26 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
27 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
27 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
27 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
27 hoursminor comment updateskal
36 hoursfix(audio): Prevent events from triggering one frame earlyskal
36 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
36 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
37 hoursfix(audio): Implement sample-accurate event timingskal
38 hoursadd debugging code to flash_effectskal
39 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
39 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
39 hourschore: Disable tempo variation and simplify music trackskal
39 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
41 hoursfix: Auto-regenerate assets after clean buildskal
41 hoursrefactor: Store const GpuContext& in Effect base classskal
41 hoursrefactor: Bundle GPU context into GpuContext structskal
41 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
44 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
46 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
46 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal