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5 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
5 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
5 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
7 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
7 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
7 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
7 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
7 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
8 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
8 hoursfeat(gpu): Implement shader parametrization systemskal
8 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
8 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
8 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
10 hoursfix: Include PlaneData header in scene_loader.ccskal
10 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
10 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
10 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
10 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
10 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
10 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
11 hoursrefactor(tests): Factor common patterns in tempo testsskal
13 hourschore: Clean up generated files and update project configskal
13 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
13 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
13 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
13 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
13 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
13 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
14 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
15 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
15 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
16 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
16 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
17 hoursstyle: Apply clang-format to all source filesskal
17 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
17 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
17 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
17 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
18 hoursminor comment updateskal
26 hoursfix(audio): Prevent events from triggering one frame earlyskal
27 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
27 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
27 hoursfix(audio): Implement sample-accurate event timingskal
29 hoursadd debugging code to flash_effectskal
29 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
29 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
29 hourschore: Disable tempo variation and simplify music trackskal
29 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
31 hoursfix: Auto-regenerate assets after clean buildskal
31 hoursrefactor: Store const GpuContext& in Effect base classskal