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Vide-coded 64k demo system
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11 hours
feat(shaders): Add Möller-Trumbore ray-triangle intersection
skal
11 hours
fix(gpu): Correct FlashUniforms struct alignment for WGSL
skal
11 hours
feat(gpu): Implement shader parametrization system
skal
12 hours
feat(util): Add CHECK_RETURN macros for recoverable errors
skal
12 hours
perf(test): Make JitteredAudioBackendTest 50x faster
skal
12 hours
refactor(shaders): Apply common utilities to renderer shaders
skal
13 hours
fix: Include PlaneData header in scene_loader.cc
skal
13 hours
fix: Correct offset management in scene_loader.cc for plane_distance
skal
13 hours
fix: Remove local redefinition of PlaneData in scene_loader.cc
skal
13 hours
fix: Make PlaneData struct visible to renderer_draw.cc
skal
13 hours
fix: Include <memory> header for std::shared_ptr in Object3D
skal
13 hours
feat: Integrate plane_distance into renderer and scene loader
skal
13 hours
feat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...
skal
14 hours
refactor(tests): Factor common patterns in tempo tests
skal
16 hours
chore: Clean up generated files and update project config
skal
16 hours
fix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...
skal
16 hours
fix(test_demo): Resolve compile errors and finalize timing decoupling
skal
16 hours
fix(timing): Decouple test_demo graphics loop from audio clock
skal
16 hours
build: Include generated file updates resulting from timing decoupling changes
skal
16 hours
feat(timing): Decouple graphics loop from audio clock for smooth performance
skal
16 hours
refactor(audio): Finalize audio sync, update docs, and clean up test artifacts
skal
18 hours
refactor(docs): Update TODO.md with large files and apply clang-format
skal
18 hours
refactor(3d): Split Renderer3D into modular files and fix compilation.
skal
18 hours
Revert "feat(platform): Centralize platform-specific WebGPU code and improve ...
skal
19 hours
feat(platform): Centralize platform-specific WebGPU code and improve shader c...
skal
20 hours
fix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker test
skal
20 hours
style: Apply clang-format to all source files
skal
20 hours
feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping
skal
20 hours
feat(3d): Implement Mesh Wireframe rendering for Visual Debug
skal
20 hours
feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)
skal
21 hours
feat(3d): Implement Blender export and binary scene loading pipeline
skal
21 hours
minor comment update
skal
30 hours
fix(audio): Prevent events from triggering one frame early
skal
30 hours
fix(audio): Remove sample offsets - incompatible with tempo scaling
skal
30 hours
fix(audio): Calculate sample offsets from render position, not playback position
skal
30 hours
fix(audio): Implement sample-accurate event timing
skal
32 hours
add debugging code to flash_effect
skal
32 hours
refactor(audio): Convert tracker to unit-less timing system
skal
33 hours
fix(test_demo): Space patterns 4 seconds apart to prevent overlap
skal
33 hours
chore: Disable tempo variation and simplify music track
skal
33 hours
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
34 hours
fix: Auto-regenerate assets after clean build
skal
34 hours
refactor: Store const GpuContext& in Effect base class
skal
35 hours
refactor: Bundle GPU context into GpuContext struct
skal
35 hours
fix(audio): Synchronize audio-visual timing with playback time
skal
38 hours
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
40 hours
refactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)
skal
40 hours
refactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)
skal
40 hours
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
41 hours
docs(audio): Document WavDumpBackend synchronization with MiniaudioBackend
skal
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