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5 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
5 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
5 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
7 hoursfix: Include PlaneData header in scene_loader.ccskal
7 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
7 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
7 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
7 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
7 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
7 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
7 hoursrefactor(tests): Factor common patterns in tempo testsskal
9 hourschore: Clean up generated files and update project configskal
10 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
10 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
10 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
10 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
10 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
10 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
11 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
11 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
12 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
13 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
13 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
14 hoursstyle: Apply clang-format to all source filesskal
14 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
14 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
14 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
14 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
15 hoursminor comment updateskal
23 hoursfix(audio): Prevent events from triggering one frame earlyskal
23 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
24 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
24 hoursfix(audio): Implement sample-accurate event timingskal
25 hoursadd debugging code to flash_effectskal
26 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
26 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
26 hourschore: Disable tempo variation and simplify music trackskal
26 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
28 hoursfix: Auto-regenerate assets after clean buildskal
28 hoursrefactor: Store const GpuContext& in Effect base classskal
28 hoursrefactor: Bundle GPU context into GpuContext structskal
28 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
31 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
34 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
34 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
34 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
34 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
34 hourstest(audio): Add error handling tests for WavDumpBackendskal
34 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
34 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal