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AgeCommit message (Expand)Author
3 daysfix(build): Add compatibility for older wgpu-native headersskal
3 daysrefactor(build): Centralize generated files and clean up project layoutskal
3 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
3 daysrefactor(platform): Encapsulate state in PlatformState structskal
3 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
4 daystry to fix the messskal
4 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
4 daysfeat(assets): Implement robust procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(asset_manager): Implement array-based cachingskal
4 daysfeat: Add seamless bump mapping with procedural noiseskal
4 daysfeat: Implement hybrid rendering with SDF primitivesskal
4 daysfeat: Implement 3D system and procedural texture managerskal
5 daysChore: Apply clang-format to the codebaseskal
5 daysRefactor: Move common GPU fields to base Effect classesskal
5 daysRefactor: Split demo effects and shaders into individual filesskal
5 daysformat shader codeskal
5 daysclang-formatskal
5 daysfix(build): resolve cross-platform build configuration errorsskal
5 daysstyle: add vertical compression rules to clang-formatskal
5 daysrefactor: move generated asset files to src/generated/skal
5 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
5 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
5 daysadd testing for sequenceskal
5 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
5 daystest: Finalize sequence/effect system testsskal
5 daystools: Improve seq_compiler usage with example commandskal
5 daysfix: Cross-compilation and style complianceskal
5 daysfeat: Full implementation of post-processing pipeline and new effectsskal
5 daysfeat: Multi-pass rendering architecture and effect stubsskal
5 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
5 daysopt: Guard debug/seek features with STRIP_ALLskal
5 daysfeat: Add --seek command line option for fast-forward debuggingskal
5 daysfeat: Implement Sequence and Effect system for demo choreographyskal
5 daysupdate session with mix fixesskal
5 daysfix: Resolve macOS build breakage and restore tools audio supportskal
5 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
5 daysupdate state in .md filesskal
5 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
6 daysChore: Add missing newlines at end of source filesskal
6 daysChore: Remove trailing whitespaces across the codebaseskal
6 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
6 daysadd notesskal
6 daysenforce code styleskal
6 daysadd mini_math.h header-only vector libskal
8 daysremove shader.wgslskal
8 dayssimplify shaderskal
8 daysfix the audioskal