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2026-02-07feat(test_demo): Add validation for command-line optionsskal
2026-02-07feat(test_demo): Add beat_number column to fine-grained peak logskal
2026-02-07feat(test_demo): Add fine-grained peak logging at frame resolutionskal
2026-02-07feat(test_demo): Add audio/visual sync debug tool with tempo testingskal
2026-02-06clean up main.ccskal
2026-02-06fix(audio): Normalize procedurally generated notes to consistent RMS levelskal
2026-02-06fix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
2026-02-06feat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
2026-02-06fix(audio): Clean up stale spectrograms and fix asset referencesskal
2026-02-06fix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
2026-02-06feat(particles): Implement transparent circular particles with alpha blending...skal
2026-02-06fix(audio): Remove Hamming window from synthesis (before IDCT)skal
2026-02-06fix(audio): Scale procedural note generation for orthonormal DCTskal
2026-02-06fix(audio): Regenerate spectrograms with orthonormal DCTskal
2026-02-06feat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
2026-02-06fix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
2026-02-06fix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
2026-02-06feat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
2026-02-06feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
2026-02-06fix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
2026-02-06refactor(build): Split asset_manager.h into dcl/core/utils headersskal
2026-02-06fix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
2026-02-06Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
2026-02-06fix(shaders): Correct plane distance scaling for non-uniform transformsskal
2026-02-06Revert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
2026-02-06fix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
2026-02-06fix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
2026-02-06fix: Correct mesh normal transformation and floor shadow renderingskal
2026-02-06docs: Update project documentation and regenerate assetsskal
2026-02-06fix(test_mesh): Resolve all WGPU API and build issues on macOSskal
2026-02-06feat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
2026-02-06feat(assets): Add dodecahedron mesh assetskal
2026-02-06refactor(3d): Split Renderer3D into sub-functionalitiesskal
2026-02-06feat(3d): Implement basic OBJ mesh asset pipelineskal
2026-02-06chore: Update documentation, generated assets, and cleanupskal
2026-02-06refactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2026-02-06feat(perf): Add toggle for GPU BVH and fix fallbackskal
2026-02-05chore: Update generated asset filesskal
2026-02-05fix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
2026-02-05feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2026-02-05feat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
2026-02-05feat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
2026-02-05fix(gpu): Use GetTextureAsset() for procedural texture loadingskal
2026-02-05feat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
2026-02-05perf: Reduce audio test durations for faster test suiteskal
2026-02-05feat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
2026-02-05fix(audio): Resolve tracker test failures due to initialization orderskal
2026-02-05test(assets): Add tests for Texture Asset supportskal
2026-02-05feat(assets): Add Texture Asset support (Task #18.0 prep)skal
2026-02-05feat(physics): Implement SDF-based physics engine and BVHskal