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3 daysupdate TODO and fix shaders.ccskal
3 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
3 daysfeat(test): Add comprehensive math and shader composer testsskal
3 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
3 daysfix(3d): Distinguish floor grid from object texturesskal
3 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
3 daystest(3d): Enlarge objects and pack them closer to the centerskal
3 daysfix(3d): Resolve spherical distortion in floor grid textureskal
3 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
3 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
3 dayschore: Apply final code formatting and cleanupskal
3 daysfix(3d): Restore visible grid texture on floor planeskal
3 daysfix(3d): Tighten torus bounding box and restore object texturesskal
3 daysfix(3d): Correct debug box transforms and restore object texturesskal
3 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
3 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
3 daysfix(3d): Restore and enhance 3D shadowsskal
3 daysfix(3d): Revert to working N-1 shadow configurationskal
3 daysfix(3d): Resolve missing shadows on floor planeskal
3 daysflesh out extra details in the MD filesskal
3 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
3 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
3 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
3 daystest(3d): Add procedural grid to floor and enable texturingskal
3 daysfix(3d): Fix shader syntax error and duplicate declarationskal
3 daysfix(3d): Resolve shader validation error and tune shadowsskal
3 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
3 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
3 daysfeat(3d): Unify shadow calculations in shaderskal
3 daysfix(3d): Correct shadow bug with non-uniform scaleskal
3 daystest(3d): Enhance test scene with more objectsskal
3 daysfeat(3d): Implement scene query shadows (POC)skal
3 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
3 daysfix(build): Add compatibility for older wgpu-native headersskal
3 daysrefactor(build): Centralize generated files and clean up project layoutskal
3 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
3 daysrefactor(platform): Encapsulate state in PlatformState structskal
3 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
4 daystry to fix the messskal
4 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
4 daysfeat(assets): Implement robust procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(asset_manager): Implement array-based cachingskal
4 daysfeat: Add seamless bump mapping with procedural noiseskal
4 daysfeat: Implement hybrid rendering with SDF primitivesskal
4 daysfeat: Implement 3D system and procedural texture managerskal
5 daysChore: Apply clang-format to the codebaseskal
5 daysRefactor: Move common GPU fields to base Effect classesskal