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Vide-coded 64k demo system
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10 hours
feat(audio): add --dump-wav-start and --dump-wav-duration options
skal
10 hours
fix(audio): eliminate startup delay with automatic buffer pre-fill
skal
12 hours
fix(cli): enable WAV dump without DEMO_HEADLESS requirement
skal
12 hours
fix(cli): change --dump_wav to --dump-wav and add error handling
skal
13 hours
feat(gpu): add shader labels for better error identification
skal
27 hours
feat(gpu): add SDF camera infrastructure and effect base class
skal
28 hours
feat(tracker): add sample offset and humanization
skal
28 hours
some tweaking
skal
31 hours
refactor(wgsl): consolidate SDF shapes into single common file
skal
31 hours
refactor(wgsl): replace inline fullscreen_vs with common include
skal
31 hours
style: Apply clang-format to codebase
skal
31 hours
refactor(wgsl): modularize common shader functions
skal
31 hours
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
32 hours
feat: Move test_platform.cc to util subdirectory
skal
32 hours
Refactor: extract setup_standard_textures helper
skal
32 hours
Refactor: add gpu_create_post_process_texture helper
skal
32 hours
Refactor: add gpu_create_texture_view_2d helper
skal
33 hours
Refactor: factorize WGPU init code for 3D tests
skal
33 hours
Refactor: factorize common WGPU patterns into helper functions
skal
39 hours
CNN v2: bilinear mip-level sampling and UI improvements
skal
43 hours
Factor common test patterns into reusable utilities
skal
46 hours
CNN v2: Fix weight buffer offset bug
skal
47 hours
CNN v2: Alpha channel depth handling and layer visualization
skal
2 days
CNN v2: Fix WebGPU validation error in uniform buffer alignment
skal
2 days
CNN v2: Add TODO for flexible feature layout in binary format v3
skal
2 days
CNN v2: Add mip-level support to runtime effect
skal
2 days
Add test asset support with STRIP_ALL guards
skal
2 days
Tracker: Sort pattern events + add validation/sanitize modes
skal
2 days
CNNv2Effect: Document per-layer kernel sizes support
skal
3 days
Refactor: Reorganize workspaces and remove assets/ directory
skal
3 days
Refactor: Move application entry points to src/app/
skal
3 days
test_demo: Add beat-synchronized CNN post-processing with version selection
skal
3 days
Fix CNN v2 weights validation logic
skal
3 days
CNN v2: Complete multi-layer compute execution
skal
3 days
CNN v2: storage buffer architecture foundation
skal
3 days
CNN v2 Phase 5: render pipeline implementation
skal
3 days
CNN v2: parametric static features - Phases 1-4
skal
4 days
fix: suppress spurious shader snippet and auxiliary texture warnings
skal
4 days
fix: add missing beat_phase parameter to stub gpu_draw implementations
skal
4 days
fix: WAV dump header corruption and early exit handling
skal
4 days
fix: PeakMeterEffect render() now properly overrides base class
skal
4 days
refactor: use CommonUniforms from common_uniforms.wgsl in test_demo
skal
4 days
fix: update PeakMeterEffect uniform structure in test_demo
skal
4 days
feat: implement beat-based timing system
skal
4 days
fix: Release cached samplers before WGPU shutdown
skal
4 days
fix: Resolve WGPU threading crash in cnn_test
skal
4 days
fix: Register cnn_conv1x1 snippet and add verification
skal
4 days
fix: Use actual resolution in RotatingCubeEffect
skal
4 days
fix: Use initialized_ flag instead of ctx_.device check
skal
4 days
fix: Complete auxiliary texture initialization fix
skal
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