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16 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
16 hoursfeat(gpu): Add GPU procedural texture generation systemskal
17 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
18 hourstry to fix test_demoskal
18 hourscleanup: remove unused include from uniform_helper.hskal
18 hoursFix test_demo build failure after Effect refactorskal
18 hoursRefactor Effect class to centralize common uniforms managementskal
19 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
19 hourschore: Apply clang-format to C++ source filesskal
19 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
19 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
20 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
20 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
21 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
32 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
32 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
33 hoursfeat(gpu): Add auxiliary texture masking systemskal
34 hoursfix tree, remove Distort effectskal
34 hoursfeat(gpu): Add VignetteEffect and related filesskal
34 hoursfeat(gpu): Add VignetteEffectskal
35 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
35 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
35 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
36 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
36 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
37 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
37 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
37 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
38 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
38 hoursfeat(gpu): Implement shader parametrization systemskal
38 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
38 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
38 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
40 hoursfix: Include PlaneData header in scene_loader.ccskal
40 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
40 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
40 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
40 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
40 hoursfeat: Integrate plane_distance into renderer and scene loaderskal
40 hoursfeat(audio): Eliminate temp buffer allocations and add explicit clipping (Tas...skal
40 hoursrefactor(tests): Factor common patterns in tempo testsskal
42 hourschore: Clean up generated files and update project configskal
42 hoursfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
43 hoursfix(test_demo): Resolve compile errors and finalize timing decouplingskal
43 hoursfix(timing): Decouple test_demo graphics loop from audio clockskal
43 hoursbuild: Include generated file updates resulting from timing decoupling changesskal
43 hoursfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
43 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
44 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
44 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal