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Vide-coded 64k demo system
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9 hours
fix(audio): Calculate sample offsets from render position, not playback position
HEAD
main
skal
9 hours
fix(audio): Implement sample-accurate event timing
skal
10 hours
add debugging code to flash_effect
skal
11 hours
refactor(audio): Convert tracker to unit-less timing system
skal
11 hours
fix(test_demo): Space patterns 4 seconds apart to prevent overlap
skal
11 hours
chore: Disable tempo variation and simplify music track
skal
11 hours
feat(gpu): Systematize post-process bindings and enable vertex shader uniforms
skal
13 hours
fix: Auto-regenerate assets after clean build
skal
13 hours
refactor: Store const GpuContext& in Effect base class
skal
13 hours
refactor: Bundle GPU context into GpuContext struct
skal
13 hours
fix(audio): Synchronize audio-visual timing with playback time
skal
16 hours
feat(audio): Add SilentBackend, fix peak measurement, reorganize backends
skal
18 hours
refactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)
skal
19 hours
refactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)
skal
19 hours
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
19 hours
docs(audio): Document WavDumpBackend synchronization with MiniaudioBackend
skal
19 hours
test(audio): Add error handling tests for WavDumpBackend
skal
19 hours
fix(audio): Remove clipping from WavDumpBackend, add diagnostics
skal
19 hours
refactor(audio): Remove tempo logic from WavDumpBackend
skal
19 hours
test(gpu): Add comprehensive TextureManager tests
skal
20 hours
test(gpu): Add automatic validation for effect test coverage
skal
20 hours
test(gpu): Add post-process helper utilities testing (Phase 2.2)
skal
20 hours
test(gpu): Add comprehensive effect class testing (Phase 2.1)
skal
20 hours
test: Add GPU effects test infrastructure (Phase 1 Foundation)
skal
21 hours
refactor: Move platform files to src/platform/ subdirectory
skal
21 hours
test: Add platform test coverage (test_platform.cc)
skal
21 hours
feat(test_demo): Add validation for command-line options
skal
21 hours
feat(test_demo): Add beat_number column to fine-grained peak log
skal
22 hours
feat(test_demo): Add fine-grained peak logging at frame resolution
skal
22 hours
feat(test_demo): Add audio/visual sync debug tool with tempo testing
skal
32 hours
clean up main.cc
skal
35 hours
fix(audio): Normalize procedurally generated notes to consistent RMS level
skal
35 hours
fix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guards
skal
36 hours
feat(audio): Add RMS normalization to spectool for consistent sample loudness
skal
36 hours
fix(audio): Clean up stale spectrograms and fix asset references
skal
36 hours
fix(audio): Fix spectrogram amplification issue and add diagnostic tool
skal
37 hours
feat(particles): Implement transparent circular particles with alpha blending...
skal
37 hours
fix(audio): Remove Hamming window from synthesis (before IDCT)
skal
38 hours
fix(audio): Scale procedural note generation for orthonormal DCT
skal
38 hours
fix(audio): Regenerate spectrograms with orthonormal DCT
skal
38 hours
feat(audio): Integrate FFT-based DCT/IDCT into audio engine and tools
skal
38 hours
fix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering method
skal
40 hours
fix(shaders): Resolve WGSL validation errors and add shader compilation tests
skal
40 hours
feat(audio): FFT implementation Phase 1 - Infrastructure and foundation
skal
43 hours
feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)
skal
44 hours
fix(build): Add file-level dependencies for assets (shaders, meshes, audio)
skal
44 hours
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
44 hours
fix(test_mesh): Use BOX floor instead of PLANE to fix shadow rendering
skal
44 hours
Revert "fix(shaders): Correct plane distance scaling for non-uniform transforms"
skal
44 hours
fix(shaders): Correct plane distance scaling for non-uniform transforms
skal
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