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Vide-coded 64k demo system
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6 hours
feat(tracker): add sample offset and humanization
skal
6 hours
some tweaking
skal
8 hours
refactor(wgsl): consolidate SDF shapes into single common file
skal
8 hours
refactor(wgsl): replace inline fullscreen_vs with common include
skal
9 hours
style: Apply clang-format to codebase
skal
9 hours
refactor(wgsl): modularize common shader functions
skal
9 hours
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
9 hours
feat: Move test_platform.cc to util subdirectory
skal
9 hours
Refactor: extract setup_standard_textures helper
skal
10 hours
Refactor: add gpu_create_post_process_texture helper
skal
10 hours
Refactor: add gpu_create_texture_view_2d helper
skal
11 hours
Refactor: factorize WGPU init code for 3D tests
skal
11 hours
Refactor: factorize common WGPU patterns into helper functions
skal
16 hours
CNN v2: bilinear mip-level sampling and UI improvements
skal
21 hours
Factor common test patterns into reusable utilities
skal
23 hours
CNN v2: Fix weight buffer offset bug
skal
24 hours
CNN v2: Alpha channel depth handling and layer visualization
skal
30 hours
CNN v2: Fix WebGPU validation error in uniform buffer alignment
skal
31 hours
CNN v2: Add TODO for flexible feature layout in binary format v3
skal
31 hours
CNN v2: Add mip-level support to runtime effect
skal
34 hours
Add test asset support with STRIP_ALL guards
skal
34 hours
Tracker: Sort pattern events + add validation/sanitize modes
skal
35 hours
CNNv2Effect: Document per-layer kernel sizes support
skal
39 hours
Refactor: Reorganize workspaces and remove assets/ directory
skal
40 hours
Refactor: Move application entry points to src/app/
skal
2 days
test_demo: Add beat-synchronized CNN post-processing with version selection
skal
2 days
Fix CNN v2 weights validation logic
skal
2 days
CNN v2: Complete multi-layer compute execution
skal
2 days
CNN v2: storage buffer architecture foundation
skal
3 days
CNN v2 Phase 5: render pipeline implementation
skal
3 days
CNN v2: parametric static features - Phases 1-4
skal
3 days
fix: suppress spurious shader snippet and auxiliary texture warnings
skal
3 days
fix: add missing beat_phase parameter to stub gpu_draw implementations
skal
3 days
fix: WAV dump header corruption and early exit handling
skal
3 days
fix: PeakMeterEffect render() now properly overrides base class
skal
3 days
refactor: use CommonUniforms from common_uniforms.wgsl in test_demo
skal
3 days
fix: update PeakMeterEffect uniform structure in test_demo
skal
3 days
feat: implement beat-based timing system
skal
3 days
fix: Release cached samplers before WGPU shutdown
skal
3 days
fix: Resolve WGPU threading crash in cnn_test
skal
3 days
fix: Register cnn_conv1x1 snippet and add verification
skal
3 days
fix: Use actual resolution in RotatingCubeEffect
skal
3 days
fix: Use initialized_ flag instead of ctx_.device check
skal
3 days
fix: Complete auxiliary texture initialization fix
skal
3 days
fix: Call resize() before init() to set dimensions first
skal
3 days
refactor: Use lazy initialization for auxiliary textures
skal
4 days
fix: Resolve auxiliary texture resolution mismatch bug
skal
4 days
refactor: Simplify effect render API and fix uniform initialization
skal
4 days
add --save-intermediates to train.py and cnn_test
skal
4 days
fix: CNN test tool GPU readback with wgpuDevicePoll
skal
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