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17 hoursCNN v2 Phase 5: render pipeline implementationskal
17 hoursCNN v2: parametric static features - Phases 1-4skal
27 hoursfix: suppress spurious shader snippet and auxiliary texture warningsskal
27 hoursfix: add missing beat_phase parameter to stub gpu_draw implementationsskal
28 hoursfix: WAV dump header corruption and early exit handlingskal
28 hoursfix: PeakMeterEffect render() now properly overrides base classskal
28 hoursrefactor: use CommonUniforms from common_uniforms.wgsl in test_demoskal
28 hoursfix: update PeakMeterEffect uniform structure in test_demoskal
28 hoursfeat: implement beat-based timing systemskal
33 hoursfix: Release cached samplers before WGPU shutdownskal
34 hoursfix: Resolve WGPU threading crash in cnn_testskal
37 hoursfix: Register cnn_conv1x1 snippet and add verificationskal
41 hoursfix: Use actual resolution in RotatingCubeEffectskal
41 hoursfix: Use initialized_ flag instead of ctx_.device checkskal
41 hoursfix: Complete auxiliary texture initialization fixskal
41 hoursfix: Call resize() before init() to set dimensions firstskal
41 hoursrefactor: Use lazy initialization for auxiliary texturesskal
41 hoursfix: Resolve auxiliary texture resolution mismatch bugskal
41 hoursrefactor: Simplify effect render API and fix uniform initializationskal
42 hoursadd --save-intermediates to train.py and cnn_testskal
45 hoursfix: CNN test tool GPU readback with wgpuDevicePollskal
46 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
2 daysfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
2 daysfix: PostProcessHelperTest signature and fixture sharingskal
2 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
2 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
3 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
3 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
3 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
3 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
3 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
3 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
3 daysfeat: Add headless mode for testing without GPUskal
3 daysfeat: Implement Task #76 external library size measurementskal
3 daysfeat: Add debug-only file change detection for rapid iterationskal
4 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
4 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
4 daysrefactor: Generic sampler system for compositesskal
4 daysfeat: GPU procedural Phase 4 - texture compositionskal
4 daystest: Add variable-size texture support verificationskal
4 daystest: Add pipeline caching and multi-generator testsskal
4 daysrefactor: Unify TextureManager compute pipeline managementskal
4 daysfix(3d): VisualDebug uniform buffer size mismatchskal
4 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
4 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
4 daystry to fix test_demoskal
4 dayscleanup: remove unused include from uniform_helper.hskal
4 daysFix test_demo build failure after Effect refactorskal
4 daysRefactor Effect class to centralize common uniforms managementskal