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15 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
17 hoursfix: Auto-regenerate assets after clean buildskal
17 hoursrefactor: Store const GpuContext& in Effect base classskal
17 hoursrefactor: Bundle GPU context into GpuContext structskal
17 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
20 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
23 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
23 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
23 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
23 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
23 hourstest(audio): Add error handling tests for WavDumpBackendskal
23 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
23 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
24 hourstest(gpu): Add comprehensive TextureManager testsskal
24 hourstest(gpu): Add automatic validation for effect test coverageskal
24 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
24 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
24 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
25 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
25 hourstest: Add platform test coverage (test_platform.cc)skal
25 hoursfeat(test_demo): Add validation for command-line optionsskal
26 hoursfeat(test_demo): Add beat_number column to fine-grained peak logskal
26 hoursfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
26 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
36 hoursclean up main.ccskal
39 hoursfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
40 hoursfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
40 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
40 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
40 hoursfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal
41 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
41 hoursfix(audio): Remove Hamming window from synthesis (before IDCT)skal
42 hoursfix(audio): Scale procedural note generation for orthonormal DCTskal
42 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
42 hoursfeat(audio): Integrate FFT-based DCT/IDCT into audio engine and toolsskal
42 hoursfix(audio): Complete FFT Phase 2 - DCT/IDCT via reordering methodskal
44 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
44 hoursfeat(audio): FFT implementation Phase 1 - Infrastructure and foundationskal
47 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
48 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
48 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
2 daysfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
2 daysRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
2 daysfix(shaders): Correct plane distance scaling for non-uniform transformsskal
2 daysRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
2 daysfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
2 daysfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
2 daysfix: Correct mesh normal transformation and floor shadow renderingskal
2 daysdocs: Update project documentation and regenerate assetsskal
2 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal