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Vide-coded 64k demo system
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10 hours
fix: CNN test tool GPU readback with wgpuDevicePoll
skal
10 hours
feat: Add CNN shader testing tool with GPU texture readback
skal
20 hours
fix: Use ClampToEdge sampler for CNN to avoid edge wrapping
skal
20 hours
fix: PostProcessHelperTest signature and fixture sharing
skal
23 hours
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
24 hours
refactor: Factor WGPU boilerplate into builder pattern helpers
skal
26 hours
fix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)
skal
28 hours
fix: Capture scene framebuffer before post-processing for CNN effect
skal
29 hours
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
34 hours
feat: Add CNN post-processing effect with modular WGSL architecture
skal
42 hours
fix: Guard --headless flag with DEMO_HEADLESS define
skal
45 hours
refactor: Reorganize tests into subsystem subdirectories
skal
46 hours
feat: Add headless mode for testing without GPU
skal
47 hours
feat: Implement Task #76 external library size measurement
skal
48 hours
feat: Add debug-only file change detection for rapid iteration
skal
2 days
fix: Add ShaderComposer to CircleMaskEffect pipelines
skal
2 days
refactor: Deduplicate CommonUniforms with #include in WGSL shaders
skal
2 days
refactor: Generic sampler system for composites
skal
2 days
feat: GPU procedural Phase 4 - texture composition
skal
2 days
test: Add variable-size texture support verification
skal
2 days
test: Add pipeline caching and multi-generator tests
skal
2 days
refactor: Unify TextureManager compute pipeline management
skal
2 days
fix(3d): VisualDebug uniform buffer size mismatch
skal
2 days
feat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shaders
skal
2 days
feat(gpu): Add GPU procedural texture generation system
skal
2 days
fix: Audio startup hiccup - use fill_audio_buffer for pre-fill
skal
2 days
try to fix test_demo
skal
2 days
cleanup: remove unused include from uniform_helper.h
skal
2 days
Fix test_demo build failure after Effect refactor
skal
2 days
Refactor Effect class to centralize common uniforms management
skal
2 days
feat: WGSL Uniform Buffer Validation & Consolidation (Task #75)
skal
2 days
chore: Apply clang-format to C++ source files
skal
2 days
fix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.md
skal
2 days
fix: Increase dummy uniform buffer to 32 bytes for alignment
skal
2 days
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
2 days
fix: Resolve WebGPU uniform buffer alignment issues (Task #74)
skal
2 days
feat(test): Remove expected effect counts in test_demo_effects
skal
3 days
feat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture masking
skal
3 days
feat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture masking
skal
3 days
feat(gpu): Add auxiliary texture masking system
skal
3 days
fix tree, remove Distort effect
skal
3 days
feat(gpu): Add VignetteEffect and related files
skal
3 days
feat(gpu): Add VignetteEffect
skal
3 days
refactor(procedural): Use hash-based noise instead of lattice approach
skal
3 days
refactor: Use tracker BPM instead of hardcoded values
skal
3 days
feat(gpu): Add WGSL noise and hash function library (Task #59)
skal
3 days
feat(gpu): Add parameter-driven GaussianBlurEffect
skal
3 days
feat(gpu): Add parameter-driven ChromaAberrationEffect
skal
3 days
feat(audio): Add --tempo flag for variable tempo testing
skal
3 days
fix(3d): Handle user_data meshes in visual debug wireframe rendering
skal
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