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14 hoursrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
15 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
15 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
16 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
16 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
17 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
17 hoursstyle: Apply clang-format to all source filesskal
17 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
18 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
18 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
18 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
18 hoursminor comment updateskal
27 hoursfix(audio): Prevent events from triggering one frame earlyskal
27 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
27 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
28 hoursfix(audio): Implement sample-accurate event timingskal
29 hoursadd debugging code to flash_effectskal
30 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
30 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
30 hourschore: Disable tempo variation and simplify music trackskal
30 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
32 hoursfix: Auto-regenerate assets after clean buildskal
32 hoursrefactor: Store const GpuContext& in Effect base classskal
32 hoursrefactor: Bundle GPU context into GpuContext structskal
32 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
35 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
37 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
37 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
38 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
38 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
38 hourstest(audio): Add error handling tests for WavDumpBackendskal
38 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
38 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
38 hourstest(gpu): Add comprehensive TextureManager testsskal
39 hourstest(gpu): Add automatic validation for effect test coverageskal
39 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
39 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal
39 hourstest: Add GPU effects test infrastructure (Phase 1 Foundation)skal
40 hoursrefactor: Move platform files to src/platform/ subdirectoryskal
40 hourstest: Add platform test coverage (test_platform.cc)skal
40 hoursfeat(test_demo): Add validation for command-line optionsskal
40 hoursfeat(test_demo): Add beat_number column to fine-grained peak logskal
41 hoursfeat(test_demo): Add fine-grained peak logging at frame resolutionskal
41 hoursfeat(test_demo): Add audio/visual sync debug tool with tempo testingskal
2 daysclean up main.ccskal
2 daysfix(audio): Normalize procedurally generated notes to consistent RMS levelskal
2 daysfix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guardsskal
2 daysfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
2 daysfix(audio): Clean up stale spectrograms and fix asset referencesskal
2 daysfix(audio): Fix spectrogram amplification issue and add diagnostic toolskal