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16 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
17 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
18 hoursfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
20 hoursfix: Capture scene framebuffer before post-processing for CNN effectskal
21 hoursfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
26 hoursfeat: Add CNN post-processing effect with modular WGSL architectureskal
35 hoursfix: Guard --headless flag with DEMO_HEADLESS defineskal
38 hoursrefactor: Reorganize tests into subsystem subdirectoriesskal
39 hoursfeat: Add headless mode for testing without GPUskal
40 hoursfeat: Implement Task #76 external library size measurementskal
41 hoursfeat: Add debug-only file change detection for rapid iterationskal
43 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
43 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
44 hoursrefactor: Generic sampler system for compositesskal
44 hoursfeat: GPU procedural Phase 4 - texture compositionskal
44 hourstest: Add variable-size texture support verificationskal
44 hourstest: Add pipeline caching and multi-generator testsskal
44 hoursrefactor: Unify TextureManager compute pipeline managementskal
44 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
44 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
44 hoursfeat(gpu): Add GPU procedural texture generation systemskal
45 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
46 hourstry to fix test_demoskal
47 hourscleanup: remove unused include from uniform_helper.hskal
47 hoursFix test_demo build failure after Effect refactorskal
47 hoursRefactor Effect class to centralize common uniforms managementskal
47 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
47 hourschore: Apply clang-format to C++ source filesskal
47 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
47 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
48 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
2 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
2 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
3 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
3 daysfeat(gpu): Add auxiliary texture masking systemskal
3 daysfix tree, remove Distort effectskal
3 daysfeat(gpu): Add VignetteEffect and related filesskal
3 daysfeat(gpu): Add VignetteEffectskal
3 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
3 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
3 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
3 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
3 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
3 daysfeat(audio): Add --tempo flag for variable tempo testingskal
3 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
3 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
3 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
3 daysfeat(gpu): Implement shader parametrization systemskal
3 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal