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13 hoursfeat: Add headless mode for testing without GPUskal
14 hoursfeat: Implement Task #76 external library size measurementskal
15 hoursfeat: Add debug-only file change detection for rapid iterationskal
17 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
17 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
18 hoursrefactor: Generic sampler system for compositesskal
18 hoursfeat: GPU procedural Phase 4 - texture compositionskal
18 hourstest: Add variable-size texture support verificationskal
18 hourstest: Add pipeline caching and multi-generator testsskal
18 hoursrefactor: Unify TextureManager compute pipeline managementskal
18 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
18 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
18 hoursfeat(gpu): Add GPU procedural texture generation systemskal
19 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
20 hourstry to fix test_demoskal
20 hourscleanup: remove unused include from uniform_helper.hskal
21 hoursFix test_demo build failure after Effect refactorskal
21 hoursRefactor Effect class to centralize common uniforms managementskal
21 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
21 hourschore: Apply clang-format to C++ source filesskal
21 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
21 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
22 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
22 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
24 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
34 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
34 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
35 hoursfeat(gpu): Add auxiliary texture masking systemskal
36 hoursfix tree, remove Distort effectskal
37 hoursfeat(gpu): Add VignetteEffect and related filesskal
37 hoursfeat(gpu): Add VignetteEffectskal
37 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
37 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
37 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
38 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
39 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
39 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
39 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
39 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
40 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
40 hoursfeat(gpu): Implement shader parametrization systemskal
40 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
40 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
40 hoursrefactor(shaders): Apply common utilities to renderer shadersskal
42 hoursfix: Include PlaneData header in scene_loader.ccskal
42 hoursfix: Correct offset management in scene_loader.cc for plane_distanceskal
42 hoursfix: Remove local redefinition of PlaneData in scene_loader.ccskal
42 hoursfix: Make PlaneData struct visible to renderer_draw.ccskal
42 hoursfix: Include <memory> header for std::shared_ptr in Object3Dskal
42 hoursfeat: Integrate plane_distance into renderer and scene loaderskal