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21 hoursfix: Release cached samplers before WGPU shutdownskal
22 hoursfix: Resolve WGPU threading crash in cnn_testskal
25 hoursfix: Register cnn_conv1x1 snippet and add verificationskal
29 hoursfix: Use actual resolution in RotatingCubeEffectskal
29 hoursfix: Use initialized_ flag instead of ctx_.device checkskal
29 hoursfix: Complete auxiliary texture initialization fixskal
29 hoursfix: Call resize() before init() to set dimensions firstskal
29 hoursrefactor: Use lazy initialization for auxiliary texturesskal
29 hoursfix: Resolve auxiliary texture resolution mismatch bugskal
29 hoursrefactor: Simplify effect render API and fix uniform initializationskal
30 hoursadd --save-intermediates to train.py and cnn_testskal
33 hoursfix: CNN test tool GPU readback with wgpuDevicePollskal
34 hoursfeat: Add CNN shader testing tool with GPU texture readbackskal
43 hoursfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
43 hoursfix: PostProcessHelperTest signature and fixture sharingskal
46 hoursfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
47 hoursrefactor: Factor WGPU boilerplate into builder pattern helpersskal
2 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
2 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
2 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
2 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
3 daysfix: Guard --headless flag with DEMO_HEADLESS defineskal
3 daysrefactor: Reorganize tests into subsystem subdirectoriesskal
3 daysfeat: Add headless mode for testing without GPUskal
3 daysfeat: Implement Task #76 external library size measurementskal
3 daysfeat: Add debug-only file change detection for rapid iterationskal
3 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
3 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
3 daysrefactor: Generic sampler system for compositesskal
3 daysfeat: GPU procedural Phase 4 - texture compositionskal
3 daystest: Add variable-size texture support verificationskal
3 daystest: Add pipeline caching and multi-generator testsskal
3 daysrefactor: Unify TextureManager compute pipeline managementskal
3 daysfix(3d): VisualDebug uniform buffer size mismatchskal
3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
3 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
3 daystry to fix test_demoskal
3 dayscleanup: remove unused include from uniform_helper.hskal
3 daysFix test_demo build failure after Effect refactorskal
3 daysRefactor Effect class to centralize common uniforms managementskal
3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 dayschore: Apply clang-format to C++ source filesskal
3 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
3 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
4 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
4 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal